v1.00.00
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@@ -899,7 +899,7 @@ namespace AssetStudio
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var aclCount = m_ACLClip.m_CurveCount;
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if (!m_ACLClip.m_ClipData.IsNullOrEmpty() && !Game.Type.IsSRGroup())
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{
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m_ACLClip.Process(out var values, out var times);
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m_ACLClip.Process(Game, out var values, out var times);
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for (int frameIndex = 0; frameIndex < times.Length; frameIndex++)
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{
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var time = times[frameIndex];
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@@ -940,7 +940,7 @@ namespace AssetStudio
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}
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if (!m_ACLClip.m_ClipData.IsNullOrEmpty() && Game.Type.IsSRGroup())
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{
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m_ACLClip.ProcessSR(out var values, out var times);
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m_ACLClip.Process(Game, out var values, out var times);
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for (int frameIndex = 0; frameIndex < times.Length; frameIndex++)
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{
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var time = times[frameIndex];
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