- [GUI] Remember last selected CABMap if exists.
- [GUI] Only apply UnityCN key changes if game is selected.
This commit is contained in:
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@@ -453,5 +453,17 @@ namespace AssetStudioGUI.Properties {
|
||||
this["selectedUnityCNKey"] = value;
|
||||
}
|
||||
}
|
||||
|
||||
[global::System.Configuration.UserScopedSettingAttribute()]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Configuration.DefaultSettingValueAttribute("")]
|
||||
public string selectedCABMapName {
|
||||
get {
|
||||
return ((string)(this["selectedCABMapName"]));
|
||||
}
|
||||
set {
|
||||
this["selectedCABMapName"] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user