- [GUI] Remember last selected CABMap if exists.
- [GUI] Only apply UnityCN key changes if game is selected.
This commit is contained in:
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@@ -453,5 +453,17 @@ namespace AssetStudioGUI.Properties {
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this["selectedUnityCNKey"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string selectedCABMapName {
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get {
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return ((string)(this["selectedCABMapName"]));
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}
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set {
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this["selectedCABMapName"] = value;
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}
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}
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}
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}
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@@ -110,5 +110,8 @@
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<Setting Name="selectedUnityCNKey" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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<Setting Name="selectedCABMapName" Type="System.String" Scope="User">
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<Value Profile="(Default)" />
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</Setting>
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</Settings>
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</SettingsFile>
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