- [GUI] Remember last selected CABMap if exists.
- [GUI] Only apply UnityCN key changes if game is selected.
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@@ -189,7 +189,7 @@ namespace AssetStudio
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}
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}
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public static void LoadCABMap(string mapName)
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public static bool LoadCABMap(string mapName)
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{
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Logger.Info($"Loading {mapName}");
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try
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@@ -224,8 +224,11 @@ namespace AssetStudio
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}
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catch (Exception e)
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{
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Logger.Warning($"{mapName} was not loaded, {e}");
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Logger.Warning($"{mapName} was not loaded, {e}");
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return false;
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}
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return true;
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}
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public static void BuildAssetMap(string[] files, string mapName, Game game, string savePath, ExportListType exportListType, ManualResetEvent resetEvent = null, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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