- [Core] fix parsing issues [ExA]
This commit is contained in:
@@ -1118,7 +1118,7 @@ namespace AssetStudio
|
|||||||
return denseClip;
|
return denseClip;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public class ArkDenseClip : DenseClip
|
public class ACLDenseClip : DenseClip
|
||||||
{
|
{
|
||||||
public int m_ACLType;
|
public int m_ACLType;
|
||||||
public byte[] m_ACLArray;
|
public byte[] m_ACLArray;
|
||||||
@@ -1130,10 +1130,13 @@ namespace AssetStudio
|
|||||||
public uint m_nRotationCurves;
|
public uint m_nRotationCurves;
|
||||||
public uint m_nEulerCurves;
|
public uint m_nEulerCurves;
|
||||||
public uint m_nScaleCurves;
|
public uint m_nScaleCurves;
|
||||||
|
public uint m_nGenericCurves;
|
||||||
|
|
||||||
public ArkDenseClip(ObjectReader reader) : base(reader)
|
public ACLDenseClip(ObjectReader reader) : base(reader)
|
||||||
{
|
{
|
||||||
m_ACLType = reader.ReadInt32();
|
m_ACLType = reader.ReadInt32();
|
||||||
|
if (reader.Game.Type.IsArknightsEndfield())
|
||||||
|
{
|
||||||
m_ACLArray = reader.ReadUInt8Array();
|
m_ACLArray = reader.ReadUInt8Array();
|
||||||
reader.AlignStream();
|
reader.AlignStream();
|
||||||
m_PositionFactor = reader.ReadSingle();
|
m_PositionFactor = reader.ReadSingle();
|
||||||
@@ -1144,7 +1147,21 @@ namespace AssetStudio
|
|||||||
m_nRotationCurves = reader.ReadUInt32();
|
m_nRotationCurves = reader.ReadUInt32();
|
||||||
m_nEulerCurves = reader.ReadUInt32();
|
m_nEulerCurves = reader.ReadUInt32();
|
||||||
m_nScaleCurves = reader.ReadUInt32();
|
m_nScaleCurves = reader.ReadUInt32();
|
||||||
|
}
|
||||||
|
else if (reader.Game.Type.IsExAstris())
|
||||||
|
{
|
||||||
|
m_nPositionCurves = reader.ReadUInt32();
|
||||||
|
m_nRotationCurves = reader.ReadUInt32();
|
||||||
|
m_nEulerCurves = reader.ReadUInt32();
|
||||||
|
m_nScaleCurves = reader.ReadUInt32();
|
||||||
|
m_nGenericCurves = reader.ReadUInt32();
|
||||||
|
m_PositionFactor = reader.ReadSingle();
|
||||||
|
m_EulerFactor = reader.ReadSingle();
|
||||||
|
m_ScaleFactor = reader.ReadSingle();
|
||||||
|
m_FloatFactor = reader.ReadSingle();
|
||||||
|
m_ACLArray = reader.ReadUInt8Array();
|
||||||
|
reader.AlignStream();
|
||||||
|
}
|
||||||
Process();
|
Process();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1181,7 +1198,7 @@ namespace AssetStudio
|
|||||||
{
|
{
|
||||||
sampleArray.Add(ReadCurve(aclSpan, m_ScaleFactor, ref index));
|
sampleArray.Add(ReadCurve(aclSpan, m_ScaleFactor, ref index));
|
||||||
}
|
}
|
||||||
var m_nFloatCurves = m_CurveCount - (m_nPositionCurves + m_nRotationCurves + m_nEulerCurves + m_nScaleCurves);
|
var m_nFloatCurves = m_CurveCount - (m_nPositionCurves + m_nRotationCurves + m_nEulerCurves + m_nScaleCurves + m_nGenericCurves);
|
||||||
for (int j = 0; j < m_nFloatCurves; j++)
|
for (int j = 0; j < m_nFloatCurves; j++)
|
||||||
{
|
{
|
||||||
sampleArray.Add(ReadCurve(aclSpan, m_FloatFactor, ref index));
|
sampleArray.Add(ReadCurve(aclSpan, m_FloatFactor, ref index));
|
||||||
@@ -1299,9 +1316,9 @@ namespace AssetStudio
|
|||||||
{
|
{
|
||||||
var version = reader.version;
|
var version = reader.version;
|
||||||
m_StreamedClip = new StreamedClip(reader);
|
m_StreamedClip = new StreamedClip(reader);
|
||||||
if (reader.Game.Type.IsArknightsEndfield())
|
if (reader.Game.Type.IsArknightsEndfield() || reader.Game.Type.IsExAstris())
|
||||||
{
|
{
|
||||||
m_DenseClip = new ArkDenseClip(reader);
|
m_DenseClip = new ACLDenseClip(reader);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -1866,6 +1883,11 @@ namespace AssetStudio
|
|||||||
m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
|
m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (reader.Game.Type.IsExAstris())
|
||||||
|
{
|
||||||
|
var m_aclType = reader.ReadInt32();
|
||||||
|
}
|
||||||
|
|
||||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3))//5.3 and up
|
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3))//5.3 and up
|
||||||
{
|
{
|
||||||
int numEulerCurves = reader.ReadInt32();
|
int numEulerCurves = reader.ReadInt32();
|
||||||
|
|||||||
@@ -155,7 +155,7 @@ namespace AssetStudio
|
|||||||
m_Streams = new List<StreamInfo>();
|
m_Streams = new List<StreamInfo>();
|
||||||
for (int i = 0; i < numStreams; i++)
|
for (int i = 0; i < numStreams; i++)
|
||||||
{
|
{
|
||||||
m_Streams[i] = new StreamInfo(reader);
|
m_Streams.Add(new StreamInfo(reader));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (version[0] < 4) //4.0 down
|
if (version[0] < 4) //4.0 down
|
||||||
@@ -706,6 +706,11 @@ namespace AssetStudio
|
|||||||
int m_CollisionVertexCount = reader.ReadInt32();
|
int m_CollisionVertexCount = reader.ReadInt32();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (reader.Game.Type.IsExAstris())
|
||||||
|
{
|
||||||
|
var m_ColliderType = reader.ReadInt32();
|
||||||
|
}
|
||||||
|
|
||||||
int m_MeshUsageFlags = reader.ReadInt32();
|
int m_MeshUsageFlags = reader.ReadInt32();
|
||||||
|
|
||||||
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
if (version[0] > 2022 || (version[0] == 2022 && version[1] >= 1)) //2022.1 and up
|
||||||
|
|||||||
@@ -39,6 +39,10 @@ namespace AssetStudio
|
|||||||
m_FilterMode = reader.ReadInt32();
|
m_FilterMode = reader.ReadInt32();
|
||||||
m_Aniso = reader.ReadInt32();
|
m_Aniso = reader.ReadInt32();
|
||||||
m_MipBias = reader.ReadSingle();
|
m_MipBias = reader.ReadSingle();
|
||||||
|
if (reader.Game.Type.IsExAstris())
|
||||||
|
{
|
||||||
|
var m_TextureGroup = reader.ReadInt32();
|
||||||
|
}
|
||||||
if (version[0] >= 2017)//2017.x and up
|
if (version[0] >= 2017)//2017.x and up
|
||||||
{
|
{
|
||||||
m_WrapMode = reader.ReadInt32(); //m_WrapU
|
m_WrapMode = reader.ReadInt32(); //m_WrapU
|
||||||
|
|||||||
Reference in New Issue
Block a user