- [Core] fix parsing issues [ExA]

This commit is contained in:
Razmoth
2024-02-29 16:02:08 +04:00
parent 8a3517f894
commit 6c64b41e9e
3 changed files with 49 additions and 18 deletions

View File

@@ -762,8 +762,8 @@ namespace AssetStudio
if (version[0] > 5 || (version[0] == 5 && version[1] >= 2))//5.2 and up
{
m_TDoFArray = reader.ReadVector3Array();
}
}
}
public static HumanPose ParseGI(ObjectReader reader)
{
@@ -1118,7 +1118,7 @@ namespace AssetStudio
return denseClip;
}
}
public class ArkDenseClip : DenseClip
public class ACLDenseClip : DenseClip
{
public int m_ACLType;
public byte[] m_ACLArray;
@@ -1130,21 +1130,38 @@ namespace AssetStudio
public uint m_nRotationCurves;
public uint m_nEulerCurves;
public uint m_nScaleCurves;
public uint m_nGenericCurves;
public ArkDenseClip(ObjectReader reader) : base(reader)
public ACLDenseClip(ObjectReader reader) : base(reader)
{
m_ACLType = reader.ReadInt32();
m_ACLArray = reader.ReadUInt8Array();
reader.AlignStream();
m_PositionFactor = reader.ReadSingle();
m_EulerFactor = reader.ReadSingle();
m_ScaleFactor = reader.ReadSingle();
m_FloatFactor = reader.ReadSingle();
m_nPositionCurves = reader.ReadUInt32();
m_nRotationCurves = reader.ReadUInt32();
m_nEulerCurves = reader.ReadUInt32();
m_nScaleCurves = reader.ReadUInt32();
if (reader.Game.Type.IsArknightsEndfield())
{
m_ACLArray = reader.ReadUInt8Array();
reader.AlignStream();
m_PositionFactor = reader.ReadSingle();
m_EulerFactor = reader.ReadSingle();
m_ScaleFactor = reader.ReadSingle();
m_FloatFactor = reader.ReadSingle();
m_nPositionCurves = reader.ReadUInt32();
m_nRotationCurves = reader.ReadUInt32();
m_nEulerCurves = reader.ReadUInt32();
m_nScaleCurves = reader.ReadUInt32();
}
else if (reader.Game.Type.IsExAstris())
{
m_nPositionCurves = reader.ReadUInt32();
m_nRotationCurves = reader.ReadUInt32();
m_nEulerCurves = reader.ReadUInt32();
m_nScaleCurves = reader.ReadUInt32();
m_nGenericCurves = reader.ReadUInt32();
m_PositionFactor = reader.ReadSingle();
m_EulerFactor = reader.ReadSingle();
m_ScaleFactor = reader.ReadSingle();
m_FloatFactor = reader.ReadSingle();
m_ACLArray = reader.ReadUInt8Array();
reader.AlignStream();
}
Process();
}
@@ -1181,7 +1198,7 @@ namespace AssetStudio
{
sampleArray.Add(ReadCurve(aclSpan, m_ScaleFactor, ref index));
}
var m_nFloatCurves = m_CurveCount - (m_nPositionCurves + m_nRotationCurves + m_nEulerCurves + m_nScaleCurves);
var m_nFloatCurves = m_CurveCount - (m_nPositionCurves + m_nRotationCurves + m_nEulerCurves + m_nScaleCurves + m_nGenericCurves);
for (int j = 0; j < m_nFloatCurves; j++)
{
sampleArray.Add(ReadCurve(aclSpan, m_FloatFactor, ref index));
@@ -1299,9 +1316,9 @@ namespace AssetStudio
{
var version = reader.version;
m_StreamedClip = new StreamedClip(reader);
if (reader.Game.Type.IsArknightsEndfield())
if (reader.Game.Type.IsArknightsEndfield() || reader.Game.Type.IsExAstris())
{
m_DenseClip = new ArkDenseClip(reader);
m_DenseClip = new ACLDenseClip(reader);
}
else
{
@@ -1866,6 +1883,11 @@ namespace AssetStudio
m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
}
if (reader.Game.Type.IsExAstris())
{
var m_aclType = reader.ReadInt32();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3))//5.3 and up
{
int numEulerCurves = reader.ReadInt32();