- [Core] fix parsing issues [ExA]
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@@ -762,8 +762,8 @@ namespace AssetStudio
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 2))//5.2 and up
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{
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m_TDoFArray = reader.ReadVector3Array();
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}
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}
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}
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public static HumanPose ParseGI(ObjectReader reader)
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{
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@@ -1118,7 +1118,7 @@ namespace AssetStudio
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return denseClip;
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}
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}
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public class ArkDenseClip : DenseClip
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public class ACLDenseClip : DenseClip
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{
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public int m_ACLType;
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public byte[] m_ACLArray;
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@@ -1130,21 +1130,38 @@ namespace AssetStudio
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public uint m_nRotationCurves;
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public uint m_nEulerCurves;
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public uint m_nScaleCurves;
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public uint m_nGenericCurves;
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public ArkDenseClip(ObjectReader reader) : base(reader)
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public ACLDenseClip(ObjectReader reader) : base(reader)
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{
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m_ACLType = reader.ReadInt32();
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m_ACLArray = reader.ReadUInt8Array();
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reader.AlignStream();
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m_PositionFactor = reader.ReadSingle();
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m_EulerFactor = reader.ReadSingle();
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m_ScaleFactor = reader.ReadSingle();
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m_FloatFactor = reader.ReadSingle();
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m_nPositionCurves = reader.ReadUInt32();
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m_nRotationCurves = reader.ReadUInt32();
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m_nEulerCurves = reader.ReadUInt32();
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m_nScaleCurves = reader.ReadUInt32();
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if (reader.Game.Type.IsArknightsEndfield())
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{
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m_ACLArray = reader.ReadUInt8Array();
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reader.AlignStream();
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m_PositionFactor = reader.ReadSingle();
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m_EulerFactor = reader.ReadSingle();
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m_ScaleFactor = reader.ReadSingle();
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m_FloatFactor = reader.ReadSingle();
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m_nPositionCurves = reader.ReadUInt32();
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m_nRotationCurves = reader.ReadUInt32();
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m_nEulerCurves = reader.ReadUInt32();
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m_nScaleCurves = reader.ReadUInt32();
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}
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else if (reader.Game.Type.IsExAstris())
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{
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m_nPositionCurves = reader.ReadUInt32();
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m_nRotationCurves = reader.ReadUInt32();
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m_nEulerCurves = reader.ReadUInt32();
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m_nScaleCurves = reader.ReadUInt32();
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m_nGenericCurves = reader.ReadUInt32();
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m_PositionFactor = reader.ReadSingle();
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m_EulerFactor = reader.ReadSingle();
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m_ScaleFactor = reader.ReadSingle();
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m_FloatFactor = reader.ReadSingle();
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m_ACLArray = reader.ReadUInt8Array();
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reader.AlignStream();
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}
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Process();
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}
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@@ -1181,7 +1198,7 @@ namespace AssetStudio
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{
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sampleArray.Add(ReadCurve(aclSpan, m_ScaleFactor, ref index));
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}
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var m_nFloatCurves = m_CurveCount - (m_nPositionCurves + m_nRotationCurves + m_nEulerCurves + m_nScaleCurves);
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var m_nFloatCurves = m_CurveCount - (m_nPositionCurves + m_nRotationCurves + m_nEulerCurves + m_nScaleCurves + m_nGenericCurves);
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for (int j = 0; j < m_nFloatCurves; j++)
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{
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sampleArray.Add(ReadCurve(aclSpan, m_FloatFactor, ref index));
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@@ -1299,9 +1316,9 @@ namespace AssetStudio
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{
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var version = reader.version;
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m_StreamedClip = new StreamedClip(reader);
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if (reader.Game.Type.IsArknightsEndfield())
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if (reader.Game.Type.IsArknightsEndfield() || reader.Game.Type.IsExAstris())
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{
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m_DenseClip = new ArkDenseClip(reader);
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m_DenseClip = new ACLDenseClip(reader);
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}
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else
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{
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@@ -1866,6 +1883,11 @@ namespace AssetStudio
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m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
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}
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if (reader.Game.Type.IsExAstris())
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{
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var m_aclType = reader.ReadInt32();
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 3))//5.3 and up
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{
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int numEulerCurves = reader.ReadInt32();
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