- [Core] Added Shader decompilation/disassembly for DXCB program.
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@@ -89,6 +89,25 @@
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</ContentWithTargetPath>
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</ItemGroup>
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<ItemGroup>
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<ContentWithTargetPath Include="Libraries\x86\HLSLDecompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>x86\HLSLDecompiler.dll</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Libraries\x64\HLSLDecompiler.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>x64\HLSLDecompiler.dll</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Libraries\x86\BinaryDecompiler.lib">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>x86\BinaryDecompiler.lib</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Libraries\x64\BinaryDecompiler.lib">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>x64\BinaryDecompiler.lib</TargetPath>
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</ContentWithTargetPath>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="OpenTK" Version="4.8.0" />
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