v0.80.36
This commit is contained in:
52
AssetStudioGUI/Properties/Settings.Designer.cs
generated
52
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.4.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.5.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@@ -311,18 +311,6 @@ namespace AssetStudioGUI.Properties {
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool skipRenderer {
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get {
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return ((bool)(this["skipRenderer"]));
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}
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set {
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this["skipRenderer"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("0")]
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@@ -347,18 +335,6 @@ namespace AssetStudioGUI.Properties {
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("0")]
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public int selectedCNUnityKey {
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get {
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return ((int)(this["selectedCNUnityKey"]));
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}
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set {
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this["selectedCNUnityKey"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("0")]
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@@ -406,5 +382,31 @@ namespace AssetStudioGUI.Properties {
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this["skipContainer"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool exportUV0UV1 {
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get {
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return ((bool)(this["exportUV0UV1"]));
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}
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set {
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this["exportUV0UV1"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("{\"GameObject\":true,\"Material\":true,\"Texture2D\":true,\"Mesh\":true,\"Renderer\":true,\"" +
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"Shader\":true,\"TextAsset\":true,\"AnimationClip\":true,\"Font\":true,\"Sprite\":true,\"An" +
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"imator\":true,\"MiHoYoBinData\":true,\"AssetBundle\":true}")]
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public string exportableTypes {
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get {
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return ((string)(this["exportableTypes"]));
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}
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set {
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this["exportableTypes"] = value;
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}
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}
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}
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}
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@@ -74,18 +74,12 @@
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<Setting Name="encrypted" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="skipRenderer" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="selectedGame" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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<Setting Name="enableResolveDependencies" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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<Setting Name="selectedCNUnityKey" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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<Setting Name="selectedAssetMapType" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">0</Value>
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</Setting>
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@@ -98,5 +92,11 @@
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<Setting Name="skipContainer" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="exportUV0UV1" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="exportableTypes" Type="System.String" Scope="User">
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<Value Profile="(Default)">{"GameObject":true,"Material":true,"Texture2D":true,"Mesh":true,"Renderer":true,"Shader":true,"TextAsset":true,"AnimationClip":true,"Font":true,"Sprite":true,"Animator":true,"MiHoYoBinData":true,"AssetBundle":true}</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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