This commit is contained in:
Razmoth
2023-03-12 22:14:22 +04:00
parent 701d76faad
commit 63f4b24b71
29 changed files with 1533 additions and 2237 deletions

View File

@@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.4.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.5.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -311,18 +311,6 @@ namespace AssetStudioGUI.Properties {
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool skipRenderer {
get {
return ((bool)(this["skipRenderer"]));
}
set {
this["skipRenderer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
@@ -347,18 +335,6 @@ namespace AssetStudioGUI.Properties {
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
public int selectedCNUnityKey {
get {
return ((int)(this["selectedCNUnityKey"]));
}
set {
this["selectedCNUnityKey"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")]
@@ -406,5 +382,31 @@ namespace AssetStudioGUI.Properties {
this["skipContainer"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool exportUV0UV1 {
get {
return ((bool)(this["exportUV0UV1"]));
}
set {
this["exportUV0UV1"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("{\"GameObject\":true,\"Material\":true,\"Texture2D\":true,\"Mesh\":true,\"Renderer\":true,\"" +
"Shader\":true,\"TextAsset\":true,\"AnimationClip\":true,\"Font\":true,\"Sprite\":true,\"An" +
"imator\":true,\"MiHoYoBinData\":true,\"AssetBundle\":true}")]
public string exportableTypes {
get {
return ((string)(this["exportableTypes"]));
}
set {
this["exportableTypes"] = value;
}
}
}
}

View File

@@ -74,18 +74,12 @@
<Setting Name="encrypted" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="skipRenderer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="selectedGame" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="enableResolveDependencies" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="selectedCNUnityKey" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
<Setting Name="selectedAssetMapType" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value>
</Setting>
@@ -98,5 +92,11 @@
<Setting Name="skipContainer" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="exportUV0UV1" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="exportableTypes" Type="System.String" Scope="User">
<Value Profile="(Default)">{"GameObject":true,"Material":true,"Texture2D":true,"Mesh":true,"Renderer":true,"Shader":true,"TextAsset":true,"AnimationClip":true,"Font":true,"Sprite":true,"Animator":true,"MiHoYoBinData":true,"AssetBundle":true}</Value>
</Setting>
</Settings>
</SettingsFile>