v0.80.36
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@@ -12,7 +12,6 @@ namespace AssetStudio
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{
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int index = 0;
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Games.Add(index++, new(GameType.Normal));
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Games.Add(index++, new Game(GameType.CNUnity));
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Games.Add(index++, new Mhy0(GameType.GI, GIMhy0ShiftRow, GIMhy0Key, GIMhy0Mul, GIExpansionKey, GISBox, GIInitVector, GIInitSeed));
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Games.Add(index++, new Mr0k(GameType.GI_Pack, PackExpansionKey, blockKey: PackBlockKey));
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Games.Add(index++, new Mr0k(GameType.GI_CB1));
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@@ -31,6 +30,7 @@ namespace AssetStudio
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Games.Add(index++, new Game(GameType.FantasyOfWind));
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Games.Add(index++, new Game(GameType.ShiningNikki));
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}
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public static Game GetGame(GameType gameType) => GetGame((int)gameType);
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public static Game GetGame(int index)
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{
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if (!Games.TryGetValue(index, out var format))
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@@ -124,7 +124,6 @@ namespace AssetStudio
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SR_CB3,
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TOT,
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Naraka,
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CNUnity,
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EnsembleStars,
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OPFP,
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AlchemyStars,
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@@ -147,7 +146,6 @@ namespace AssetStudio
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public static bool IsSRCB3(this GameType type) => type == GameType.SR_CB3;
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public static bool IsTOT(this GameType type) => type == GameType.TOT;
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public static bool IsNaraka(this GameType type) => type == GameType.Naraka;
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public static bool IsCNUnity(this GameType type) => type == GameType.CNUnity;
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public static bool IsOPFP(this GameType type) => type == GameType.OPFP;
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public static bool IsGIGroup(this GameType type) => type switch
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{
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