v0.80.36
This commit is contained in:
@@ -443,7 +443,7 @@ namespace AssetStudio
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foreach (var offset in offsets)
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{
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stream.Offset = offset;
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var dummyPath = Path.Combine("//?/block:/", reader.FileName, offset.ToString("X8"));
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var dummyPath = Path.Combine(reader.FileName, offset.ToString("X8"));
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var subReader = new FileReader(dummyPath, stream, true);
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LoadBundleFile(subReader, reader.FullPath, offset);
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}
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@@ -454,7 +454,7 @@ namespace AssetStudio
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do
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{
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stream.Offset = stream.RelativePosition;
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var dummyPath = Path.Combine("//?/block:/", reader.FileName, stream.RelativePosition.ToString("X8"));
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var dummyPath = Path.Combine(reader.FileName, stream.RelativePosition.ToString("X8"));
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var subReader = new FileReader(dummyPath, stream, true);
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LoadBundleFile(subReader, reader.FullPath, stream.RelativePosition);
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} while (stream.Remaining > 0);
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@@ -480,7 +480,7 @@ namespace AssetStudio
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foreach (var offset in offsets)
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{
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stream.Offset = offset;
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var dummyPath = Path.Combine("//?/blk:/", reader.FileName, offset.ToString("X8"));
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var dummyPath = Path.Combine(reader.FileName, offset.ToString("X8"));
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var subReader = new FileReader(dummyPath, stream, true);
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switch (subReader.FileType)
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{
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@@ -499,7 +499,7 @@ namespace AssetStudio
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do
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{
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stream.Offset = stream.RelativePosition;
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var dummyPath = Path.Combine("//?/blk:/", reader.FileName, stream.RelativePosition.ToString("X8"));
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var dummyPath = Path.Combine(reader.FileName, stream.RelativePosition.ToString("X8"));
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var subReader = new FileReader(dummyPath, stream, true);
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switch (subReader.FileType)
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{
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@@ -626,10 +626,10 @@ namespace AssetStudio
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case ClassIDType.Animation:
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obj = new Animation(objectReader);
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break;
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case ClassIDType.AnimationClip:
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case ClassIDType.AnimationClip when ExportableTypes[ClassIDType.AnimationClip]:
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obj = new AnimationClip(objectReader);
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break;
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case ClassIDType.Animator:
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case ClassIDType.Animator when ExportableTypes[ClassIDType.Animator]:
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obj = new Animator(objectReader);
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break;
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case ClassIDType.AnimatorController:
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@@ -638,7 +638,7 @@ namespace AssetStudio
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case ClassIDType.AnimatorOverrideController:
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obj = new AnimatorOverrideController(objectReader);
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break;
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case ClassIDType.AssetBundle:
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case ClassIDType.AssetBundle when ExportableTypes[ClassIDType.AssetBundle]:
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obj = new AssetBundle(objectReader);
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break;
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case ClassIDType.AudioClip:
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@@ -647,30 +647,29 @@ namespace AssetStudio
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case ClassIDType.Avatar:
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obj = new Avatar(objectReader);
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break;
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case ClassIDType.Font:
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case ClassIDType.Font when ExportableTypes[ClassIDType.Font]:
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obj = new Font(objectReader);
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break;
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case ClassIDType.GameObject:
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case ClassIDType.GameObject when ExportableTypes[ClassIDType.GameObject]:
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obj = new GameObject(objectReader);
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break;
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case ClassIDType.IndexObject:
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case ClassIDType.IndexObject when ExportableTypes[ClassIDType.MiHoYoBinData]:
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obj = new IndexObject(objectReader);
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break;
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case ClassIDType.Material:
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case ClassIDType.Material when ExportableTypes[ClassIDType.Material]:
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obj = new Material(objectReader);
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break;
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case ClassIDType.Mesh:
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case ClassIDType.Mesh when ExportableTypes[ClassIDType.Mesh]:
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obj = new Mesh(objectReader);
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break;
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case ClassIDType.MeshFilter:
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obj = new MeshFilter(objectReader);
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break;
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case ClassIDType.MeshRenderer:
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if (Renderer.Skipped)
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goto default;
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case ClassIDType.MeshRenderer when ExportableTypes[ClassIDType.Renderer]:
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obj = new MeshRenderer(objectReader);
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break;
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case ClassIDType.MiHoYoBinData:
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case ClassIDType.MiHoYoBinData when ExportableTypes[ClassIDType.MiHoYoBinData]:
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obj = new MiHoYoBinData(objectReader);
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break;
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case ClassIDType.MonoBehaviour:
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@@ -688,24 +687,22 @@ namespace AssetStudio
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case ClassIDType.RectTransform:
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obj = new RectTransform(objectReader);
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break;
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case ClassIDType.Shader:
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case ClassIDType.Shader when ExportableTypes[ClassIDType.Shader]:
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obj = new Shader(objectReader);
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break;
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case ClassIDType.SkinnedMeshRenderer:
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if (Renderer.Skipped)
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goto default;
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case ClassIDType.SkinnedMeshRenderer when ExportableTypes[ClassIDType.Renderer]:
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obj = new SkinnedMeshRenderer(objectReader);
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break;
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case ClassIDType.Sprite:
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case ClassIDType.Sprite when ExportableTypes[ClassIDType.Sprite]:
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obj = new Sprite(objectReader);
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break;
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case ClassIDType.SpriteAtlas:
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obj = new SpriteAtlas(objectReader);
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break;
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case ClassIDType.TextAsset:
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case ClassIDType.TextAsset when ExportableTypes[ClassIDType.TextAsset]:
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obj = new TextAsset(objectReader);
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break;
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case ClassIDType.Texture2D:
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case ClassIDType.Texture2D when ExportableTypes[ClassIDType.Texture2D]:
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obj = new Texture2D(objectReader);
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break;
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case ClassIDType.Transform:
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