- [Core] Added new entry
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@@ -21,6 +21,7 @@ namespace AssetStudio
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Games.Add(index++, new Mhy(GameType.GI_CB3Pre, GI_CBXMhyShiftRow, GI_CBXMhyKey, GI_CBXMhyMul, GI_CBXExpansionKey, GI_CBXSBox, GI_CBXInitVector, GI_CBXInitSeed));
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Games.Add(index++, new Mr0k(GameType.BH3, BH3ExpansionKey, BH3SBox, BH3InitVector, BH3BlockKey));
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Games.Add(index++, new Mr0k(GameType.BH3Pre, PackExpansionKey, blockKey: PackBlockKey));
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Games.Add(index++, new Mr0k(GameType.BH3PrePre, PackExpansionKey, blockKey: PackBlockKey));
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Games.Add(index++, new Mr0k(GameType.SR_CB2, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
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Games.Add(index++, new Mr0k(GameType.SR, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
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Games.Add(index++, new Mr0k(GameType.ZZZ_CB1, Mr0kExpansionKey, initVector: Mr0kInitVector, blockKey: Mr0kBlockKey));
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@@ -134,6 +135,7 @@ namespace AssetStudio
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GI_CB3Pre,
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BH3,
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BH3Pre,
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BH3PrePre,
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ZZZ_CB1,
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SR_CB2,
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SR,
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@@ -169,6 +171,7 @@ namespace AssetStudio
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public static bool IsGICB3Pre(this GameType type) => type == GameType.GI_CB3Pre;
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public static bool IsBH3(this GameType type) => type == GameType.BH3;
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public static bool IsBH3Pre(this GameType type) => type == GameType.BH3Pre;
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public static bool IsBH3PrePre(this GameType type) => type == GameType.BH3PrePre;
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public static bool IsZZZCB1(this GameType type) => type == GameType.ZZZ_CB1;
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public static bool IsSRCB2(this GameType type) => type == GameType.SR_CB2;
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public static bool IsSR(this GameType type) => type == GameType.SR;
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@@ -191,7 +194,7 @@ namespace AssetStudio
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public static bool IsBH3Group(this GameType type) => type switch
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{
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GameType.BH3 or GameType.BH3Pre => true,
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GameType.BH3 or GameType.BH3Pre or GameType.BH3PrePre => true,
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_ => false,
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};
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@@ -203,13 +206,13 @@ namespace AssetStudio
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public static bool IsBlockFile(this GameType type) => type switch
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{
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GameType.BH3 or GameType.BH3Pre or GameType.SR or GameType.GI_Pack or GameType.TOT or GameType.ArknightsEndfield => true,
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GameType.BH3 or GameType.BH3Pre or GameType.BH3PrePre or GameType.SR or GameType.GI_Pack or GameType.TOT or GameType.ArknightsEndfield => true,
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_ => false,
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};
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public static bool IsMhyGroup(this GameType type) => type switch
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{
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GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre or GameType.BH3 or GameType.BH3Pre or GameType.SR_CB2 or GameType.SR or GameType.ZZZ_CB1 or GameType.TOT => true,
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GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre or GameType.BH3 or GameType.BH3Pre or GameType.BH3PrePre or GameType.SR_CB2 or GameType.SR or GameType.ZZZ_CB1 or GameType.TOT => true,
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_ => false,
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};
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}
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