fixed games handling
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@@ -8,7 +8,6 @@ namespace AssetStudio
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{
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public class OffsetStream : Stream
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{
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private readonly Stream _baseStream;
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private long _offset;
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@@ -81,34 +80,59 @@ namespace AssetStudio
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else
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{
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using var reader = new FileReader(path, this, true);
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var signature = reader.FileType switch
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{
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FileType.BundleFile => "UnityFS\x00",
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FileType.MhyFile => "mhy",
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FileType.Blb3File => "Blb\x03",
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_ => throw new InvalidOperationException()
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};
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Logger.Verbose($"Parsed signature: {signature}");
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var readSignature = reader.FileType;
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var signature = "";
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var signatureBytes = Encoding.UTF8.GetBytes(signature);
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var buffer = ArrayPool<byte>.Shared.Rent((int)reader.Length);
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while (Remaining > 0)
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if (readSignature == FileType.BundleFile ||
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readSignature == FileType.MhyFile ||
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readSignature == FileType.Blb3File)
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{
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var index = 0;
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var absOffset = AbsolutePosition;
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var read = Read(buffer);
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while (index < read)
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switch (reader.FileType)
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{
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index = buffer.AsSpan(0, read).Search(signatureBytes, index);
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if (index == -1) break;
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var offset = absOffset + index;
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Offset = offset;
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yield return offset;
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index++;
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case FileType.BundleFile:
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signature = "UnityFS\x00";
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break;
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case FileType.MhyFile:
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signature = "mhy";
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break;
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case FileType.Blb3File:
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signature = "Blb\x03";
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break;
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}
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Logger.Verbose($"Parsed signature: {signature}");
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var signatureBytes = Encoding.UTF8.GetBytes(signature);
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var buffer = ArrayPool<byte>.Shared.Rent((int)reader.Length);
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while (Remaining > 0)
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{
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var index = 0;
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var absOffset = AbsolutePosition;
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var read = Read(buffer);
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while (index < read)
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{
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index = buffer.AsSpan(0, read).Search(signatureBytes, index);
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if (index == -1) break;
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var offset = absOffset + index;
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Offset = offset;
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yield return offset;
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index++;
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}
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}
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ArrayPool<byte>.Shared.Return(buffer);
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} else
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{
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while (Remaining > 0)
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{
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Offset = AbsolutePosition;
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yield return AbsolutePosition;
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if (Offset == AbsolutePosition)
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{
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break;
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}
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}
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}
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ArrayPool<byte>.Shared.Return(buffer);
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}
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}
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}
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