- [Core] fix parsing issues [LoD]

This commit is contained in:
Razmoth
2024-01-20 21:57:01 +04:00
parent 01b3a1a1cd
commit 52ad0d352d
6 changed files with 120 additions and 10 deletions

View File

@@ -842,6 +842,49 @@ namespace AssetStudio
} }
} }
public class AclTransformTrackIDToBindingCurveID
{
public uint rotationIDToBindingCurveID;
public uint positionIDToBindingCurveID;
public uint scaleIDToBindingCurveID;
public AclTransformTrackIDToBindingCurveID(ObjectReader reader)
{
rotationIDToBindingCurveID = reader.ReadUInt32();
positionIDToBindingCurveID = reader.ReadUInt32();
scaleIDToBindingCurveID = reader.ReadUInt32();
}
}
public class LnDACLClip : ACLClip
{
public uint m_CurveCount;
public byte[] m_ClipData;
public override bool IsSet => !m_ClipData.IsNullOrEmpty();
public override uint CurveCount => m_CurveCount;
public override void Read(ObjectReader reader)
{
m_CurveCount = reader.ReadUInt32();
var compressedTransformTracksSize = reader.ReadUInt32();
var compressedScalarTracksSize = reader.ReadUInt32();
var aclTransformCount = reader.ReadUInt32();
var aclScalarCount = reader.ReadUInt32();
var compressedTransformTracksCount = reader.ReadInt32() * 0x10;
var compressedTransformTracks = reader.ReadBytes(compressedTransformTracksCount);
var compressedScalarTracksCount = reader.ReadInt32() * 0x10;
var compressedScalarTracks = reader.ReadBytes(compressedScalarTracksCount);
int numaclTransformTrackIDToBindingCurveID = reader.ReadInt32();
var aclTransformTrackIDToBindingCurveID = new List<AclTransformTrackIDToBindingCurveID>();
for (int i = 0; i < numaclTransformTrackIDToBindingCurveID; i++)
{
aclTransformTrackIDToBindingCurveID.Add(new AclTransformTrackIDToBindingCurveID(reader));
}
var aclScalarTrackIDToBindingCurveID = reader.ReadUInt32Array();
}
}
public class GIACLClip : ACLClip public class GIACLClip : ACLClip
{ {
public uint m_CurveCount; public uint m_CurveCount;
@@ -1278,6 +1321,11 @@ namespace AssetStudio
m_ACLClip = new MHYACLClip(); m_ACLClip = new MHYACLClip();
m_ACLClip.Read(reader); m_ACLClip.Read(reader);
} }
if (reader.Game.Type.IsLoveAndDeepspace())
{
m_ACLClip = new LnDACLClip();
m_ACLClip.Read(reader);
}
if (version[0] < 2018 || (version[0] == 2018 && version[1] < 3)) //2018.3 down if (version[0] < 2018 || (version[0] == 2018 && version[1] < 3)) //2018.3 down
{ {
m_Binding = new ValueArrayConstant(reader); m_Binding = new ValueArrayConstant(reader);
@@ -1400,18 +1448,29 @@ namespace AssetStudio
public ClipMuscleConstant(ObjectReader reader) public ClipMuscleConstant(ObjectReader reader)
{ {
var version = reader.version; var version = reader.version;
m_DeltaPose = new HumanPose(reader); if (reader.Game.Type.IsLoveAndDeepspace())
m_StartX = reader.ReadXForm();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{ {
m_StopX = reader.ReadXForm(); m_StartX = reader.ReadXForm();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StopX = reader.ReadXForm();
}
} }
m_LeftFootStartX = reader.ReadXForm(); else
m_RightFootStartX = reader.ReadXForm();
if (version[0] < 5)//5.0 down
{ {
m_MotionStartX = reader.ReadXForm(); m_DeltaPose = new HumanPose(reader);
m_MotionStopX = reader.ReadXForm(); m_StartX = reader.ReadXForm();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StopX = reader.ReadXForm();
}
m_LeftFootStartX = reader.ReadXForm();
m_RightFootStartX = reader.ReadXForm();
if (version[0] < 5)//5.0 down
{
m_MotionStartX = reader.ReadXForm();
m_MotionStopX = reader.ReadXForm();
}
} }
m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? reader.ReadVector3() : (Vector3)reader.ReadVector4();//5.4 and up
m_Clip = new Clip(reader); m_Clip = new Clip(reader);
@@ -1774,6 +1833,19 @@ namespace AssetStudio
{ {
m_Legacy = true; m_Legacy = true;
} }
if (reader.Game.Type.IsLoveAndDeepspace())
{
reader.AlignStream();
var m_aclTransformCache = reader.ReadUInt8Array();
var m_aclScalarCache = reader.ReadUInt8Array();
int numaclTransformTrackId2CurveId = reader.ReadInt32();
var m_aclTransformTrackId2CurveId = new List<AclTransformTrackIDToBindingCurveID>();
for (int i = 0; i < numaclTransformTrackId2CurveId; i++)
{
m_aclTransformTrackId2CurveId.Add(new AclTransformTrackIDToBindingCurveID(reader));
}
var m_aclScalarTrackId2CurveId = reader.ReadUInt32Array();
}
m_Compressed = reader.ReadBoolean(); m_Compressed = reader.ReadBoolean();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))//4.3 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))//4.3 and up
{ {

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@@ -71,6 +71,10 @@ namespace AssetStudio
m_StateMachineMotionSetIndex = reader.ReadUInt32(); m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader); m_BodyMask = new HumanPoseMask(reader);
m_SkeletonMask = new SkeletonMask(reader); m_SkeletonMask = new SkeletonMask(reader);
if (reader.Game.Type.IsLoveAndDeepspace())
{
var m_GenericMask = new SkeletonMask(reader);
}
m_Binding = reader.ReadUInt32(); m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32(); m_LayerBlendingMode = reader.ReadInt32();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up if (version[0] > 4 || (version[0] == 4 && version[1] >= 2)) //4.2 and up

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@@ -110,6 +110,11 @@ namespace AssetStudio
var m_CustomRenderQueue = reader.ReadInt32(); var m_CustomRenderQueue = reader.ReadInt32();
} }
if (reader.Game.Type.IsLoveAndDeepspace())
{
var m_MaterialType = reader.ReadUInt32();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
{ {
var stringTagMapSize = reader.ReadInt32(); var stringTagMapSize = reader.ReadInt32();

View File

@@ -313,7 +313,7 @@ namespace AssetStudio
} }
hasNormals = reader.ReadBoolean(); hasNormals = reader.ReadBoolean();
hasTangents = reader.ReadBoolean(); hasTangents = reader.ReadBoolean();
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up if (!reader.Game.Type.IsLoveAndDeepspace() && version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
{ {
reader.AlignStream(); reader.AlignStream();
} }
@@ -371,6 +371,11 @@ namespace AssetStudio
} }
fullWeights = reader.ReadSingleArray(); fullWeights = reader.ReadSingleArray();
if (reader.Game.Type.IsLoveAndDeepspace())
{
var varintVertices = reader.ReadUInt8Array();
reader.AlignStream();
}
} }
else else
{ {

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@@ -272,6 +272,15 @@ namespace AssetStudio
gpuProgramID = reader.ReadInt32(); gpuProgramID = reader.ReadInt32();
m_Tags = new SerializedTagMap(reader); m_Tags = new SerializedTagMap(reader);
m_LOD = reader.ReadInt32(); m_LOD = reader.ReadInt32();
if (reader.Game.Type.IsLoveAndDeepspace())
{
int numOverrideKeywordAndStage = reader.ReadInt32();
var m_OverrideKeywordAndStage = new List<KeyValuePair<string, uint>>();
for (int i = 0; i < numOverrideKeywordAndStage; i++)
{
m_OverrideKeywordAndStage.Add(new KeyValuePair<string, uint>(reader.ReadAlignedString(), reader.ReadUInt32()));
}
}
lighting = reader.ReadBoolean(); lighting = reader.ReadBoolean();
reader.AlignStream(); reader.AlignStream();
} }
@@ -585,6 +594,11 @@ namespace AssetStudio
{ {
var version = reader.version; var version = reader.version;
if (reader.Game.Type.IsLoveAndDeepspace())
{
var m_CodeHash = new Hash128(reader);
}
m_BlobIndex = reader.ReadUInt32(); m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader); m_Channels = new ParserBindChannels(reader);
@@ -1074,6 +1088,15 @@ namespace AssetStudio
} }
} }
if (reader.Game.Type.IsLoveAndDeepspace())
{
var codeOffsets = reader.ReadUInt32ArrayArray();
var codeCompressedLengths = reader.ReadUInt32ArrayArray();
var codeDecompressedLengths = reader.ReadUInt32ArrayArray();
var codeCompressedBlob = reader.ReadUInt8Array();
reader.AlignStream();
}
if ((version[0] == 2021 && version[1] > 3) || if ((version[0] == 2021 && version[1] > 3) ||
version[0] == 2021 && version[1] == 3 && version[2] >= 12 || //2021.3.12f1 and up version[0] == 2021 && version[1] == 3 && version[2] >= 12 || //2021.3.12f1 and up
(version[0] == 2022 && version[1] > 1) || (version[0] == 2022 && version[1] > 1) ||

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@@ -190,6 +190,7 @@ namespace AssetStudio
public static bool IsOPFP(this GameType type) => type == GameType.OPFP; public static bool IsOPFP(this GameType type) => type == GameType.OPFP;
public static bool IsNetEase(this GameType type) => type == GameType.NetEase; public static bool IsNetEase(this GameType type) => type == GameType.NetEase;
public static bool IsArknightsEndfield(this GameType type) => type == GameType.ArknightsEndfield; public static bool IsArknightsEndfield(this GameType type) => type == GameType.ArknightsEndfield;
public static bool IsLoveAndDeepspace(this GameType type) => type == GameType.LoveAndDeepspace;
public static bool IsGIGroup(this GameType type) => type switch public static bool IsGIGroup(this GameType type) => type switch
{ {
GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre => true, GameType.GI or GameType.GI_Pack or GameType.GI_CB1 or GameType.GI_CB2 or GameType.GI_CB3 or GameType.GI_CB3Pre => true,