- [Core] fix parsing issues [LoD]

This commit is contained in:
Razmoth
2024-01-20 21:57:01 +04:00
parent 01b3a1a1cd
commit 52ad0d352d
6 changed files with 120 additions and 10 deletions

View File

@@ -272,6 +272,15 @@ namespace AssetStudio
gpuProgramID = reader.ReadInt32();
m_Tags = new SerializedTagMap(reader);
m_LOD = reader.ReadInt32();
if (reader.Game.Type.IsLoveAndDeepspace())
{
int numOverrideKeywordAndStage = reader.ReadInt32();
var m_OverrideKeywordAndStage = new List<KeyValuePair<string, uint>>();
for (int i = 0; i < numOverrideKeywordAndStage; i++)
{
m_OverrideKeywordAndStage.Add(new KeyValuePair<string, uint>(reader.ReadAlignedString(), reader.ReadUInt32()));
}
}
lighting = reader.ReadBoolean();
reader.AlignStream();
}
@@ -584,6 +593,11 @@ namespace AssetStudio
public SerializedSubProgram(ObjectReader reader)
{
var version = reader.version;
if (reader.Game.Type.IsLoveAndDeepspace())
{
var m_CodeHash = new Hash128(reader);
}
m_BlobIndex = reader.ReadUInt32();
m_Channels = new ParserBindChannels(reader);
@@ -1074,6 +1088,15 @@ namespace AssetStudio
}
}
if (reader.Game.Type.IsLoveAndDeepspace())
{
var codeOffsets = reader.ReadUInt32ArrayArray();
var codeCompressedLengths = reader.ReadUInt32ArrayArray();
var codeDecompressedLengths = reader.ReadUInt32ArrayArray();
var codeCompressedBlob = reader.ReadUInt8Array();
reader.AlignStream();
}
if ((version[0] == 2021 && version[1] > 3) ||
version[0] == 2021 && version[1] == 3 && version[2] >= 12 || //2021.3.12f1 and up
(version[0] == 2022 && version[1] > 1) ||