- [Core] fix parsing issues [LoD]
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@@ -110,6 +110,11 @@ namespace AssetStudio
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var m_CustomRenderQueue = reader.ReadInt32();
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}
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if (reader.Game.Type.IsLoveAndDeepspace())
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{
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var m_MaterialType = reader.ReadUInt32();
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}
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if (version[0] > 5 || (version[0] == 5 && version[1] >= 1)) //5.1 and up
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{
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var stringTagMapSize = reader.ReadInt32();
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