- [Core] Fix bug where some buffers are unintentionally cached, causing undesired side effects.
This commit is contained in:
@@ -1,10 +0,0 @@
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using System.Buffers;
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namespace AssetStudio
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{
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public static class BigArrayPool<T>
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{
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private static readonly ArrayPool<T> s_shared = ArrayPool<T>.Create(64 * 1024 * 1024, 3);
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public static ArrayPool<T> Shared => s_shared;
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -124,22 +125,28 @@ namespace AssetStudio
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var compressedSize = (int)blockInfo.compressedSize;
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var uncompressedSize = (int)blockInfo.uncompressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
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var numWrite = LZ4.Decompress(compressedBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
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try
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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reader.Read(compressedBytes, 0, compressedSize);
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blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
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BigArrayPool<byte>.Shared.Return(compressedBytes);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
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var numWrite = LZ4.Decompress(compressedBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(compressedBytes, true);
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ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
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}
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}
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}
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@@ -6,6 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using System.Buffers;
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namespace AssetStudio
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{
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@@ -445,15 +446,21 @@ namespace AssetStudio
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case CompressionType.Lz4: //LZ4
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case CompressionType.Lz4HC: //LZ4HC
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{
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent((int)uncompressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, (int)uncompressedSize);
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var numWrite = LZ4.Decompress(blocksInfoBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent((int)uncompressedSize);
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try
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, (int)uncompressedSize);
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var numWrite = LZ4.Decompress(blocksInfoBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytesSpan.ToArray());
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
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}
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blocksInfoUncompresseddStream = new MemoryStream(uncompressedBytesSpan.ToArray());
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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break;
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}
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case CompressionType.Lz4Mr0k: //Lz4Mr0k
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@@ -544,94 +551,114 @@ namespace AssetStudio
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case CompressionType.Lz4Mr0k when Game.Type.IsMhyGroup(): //Lz4Mr0k
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{
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var compressedSize = (int)blockInfo.compressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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if (compressionType == CompressionType.Lz4Mr0k && Mr0kUtils.IsMr0k(compressedBytes))
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{
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Logger.Verbose($"Block encrypted with mr0k, decrypting...");
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compressedBytesSpan = Mr0kUtils.Decrypt(compressedBytesSpan, (Mr0k)Game);
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}
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if (Game.Type.IsUnityCN() && ((int)blockInfo.flags & 0x100) != 0)
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{
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Logger.Verbose($"Decrypting block with UnityCN...");
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UnityCN.DecryptBlock(compressedBytes, compressedSize, i);
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}
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if (Game.Type.IsNetEase() && i == 0)
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{
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NetEaseUtils.DecryptWithHeader(compressedBytesSpan);
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}
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if (Game.Type.IsArknightsEndfield() && i == 0)
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{
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FairGuardUtils.Decrypt(compressedBytesSpan);
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}
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if (Game.Type.IsOPFP())
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{
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OPFPUtils.Decrypt(compressedBytesSpan, reader.FullPath);
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}
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var uncompressedSize = (int)blockInfo.uncompressedSize;
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
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var numWrite = LZ4.Decompress(compressedBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
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try
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
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reader.Read(compressedBytesSpan);
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if (compressionType == CompressionType.Lz4Mr0k && Mr0kUtils.IsMr0k(compressedBytes))
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{
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Logger.Verbose($"Block encrypted with mr0k, decrypting...");
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compressedBytesSpan = Mr0kUtils.Decrypt(compressedBytesSpan, (Mr0k)Game);
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}
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if (Game.Type.IsUnityCN() && ((int)blockInfo.flags & 0x100) != 0)
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{
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Logger.Verbose($"Decrypting block with UnityCN...");
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UnityCN.DecryptBlock(compressedBytes, compressedSize, i);
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}
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if (Game.Type.IsNetEase() && i == 0)
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{
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NetEaseUtils.DecryptWithHeader(compressedBytesSpan);
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}
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if (Game.Type.IsArknightsEndfield() && i == 0)
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{
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FairGuardUtils.Decrypt(compressedBytesSpan);
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}
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if (Game.Type.IsOPFP())
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{
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OPFPUtils.Decrypt(compressedBytesSpan, reader.FullPath);
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}
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var numWrite = LZ4.Decompress(compressedBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksStream.Write(uncompressedBytesSpan);
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(compressedBytes, true);
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ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
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}
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blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
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BigArrayPool<byte>.Shared.Return(compressedBytes);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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break;
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}
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case CompressionType.Lz4Inv when Game.Type.IsArknightsEndfield():
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{
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var compressedSize = (int)blockInfo.compressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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if (i == 0)
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{
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FairGuardUtils.Decrypt(compressedBytesSpan);
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}
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var uncompressedSize = (int)blockInfo.uncompressedSize;
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
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var numWrite = LZ4Inv.Decompress(compressedBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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try
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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reader.Read(compressedBytesSpan);
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if (i == 0)
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{
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FairGuardUtils.Decrypt(compressedBytesSpan);
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}
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var numWrite = LZ4Inv.Decompress(compressedBytesSpan, uncompressedBytesSpan);
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if (numWrite != uncompressedSize)
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksStream.Write(uncompressedBytesSpan);
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}
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finally
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{
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ArrayPool<byte>.Shared.Return(compressedBytes, true);
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ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
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}
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blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
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BigArrayPool<byte>.Shared.Return(compressedBytes);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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break;
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}
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case CompressionType.Zstd when !Game.Type.IsMhyGroup(): //Zstd
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{
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var compressedSize = (int)blockInfo.compressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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var uncompressedSize = (int)blockInfo.uncompressedSize;
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
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try
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{
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reader.Read(compressedBytes, 0, compressedSize);
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using var decompressor = new Decompressor();
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var numWrite = decompressor.Unwrap(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
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if (numWrite != uncompressedSize)
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{
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throw new IOException($"Zstd decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksStream.Write(uncompressedBytes.ToArray(), 0, uncompressedSize);
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}
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catch(Exception ex)
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catch (Exception ex)
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{
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Console.WriteLine($"Zstd decompression error:\n{ex}");
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}
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blocksStream.Write(uncompressedBytes.ToArray(), 0, uncompressedSize);
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BigArrayPool<byte>.Shared.Return(compressedBytes);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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finally
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{
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ArrayPool<byte>.Shared.Return(compressedBytes, true);
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ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
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}
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break;
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}
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default:
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@@ -1981,7 +1981,7 @@ namespace AssetStudio
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var aclClip = m_MuscleClip.m_Clip.m_ACLClip as GIACLClip;
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var resourceReader = new ResourceReader(m_StreamData.path, assetsFile, m_StreamData.offset, m_StreamData.size);
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var ms = new MemoryStream();
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using var ms = new MemoryStream();
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ms.Write(aclClip.m_DatabaseData);
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ms.Write(resourceReader.GetData());
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@@ -815,7 +815,7 @@ namespace AssetStudio
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return reader;
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}
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MemoryStream ms = new MemoryStream();
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MemoryStream ms = new();
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if (version == 0x10)
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{
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var buffer = (stackalloc byte[8]);
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@@ -929,7 +929,7 @@ namespace AssetStudio
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}
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Logger.Verbose("Decrypted Reverse: 1999 file successfully !!");
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var stream = new MemoryStream();
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MemoryStream stream = new();
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stream.Write(signatureBytes);
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stream.Write(remaining);
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stream.Position = 0;
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@@ -1,4 +1,5 @@
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -46,59 +47,65 @@ namespace AssetStudio
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private void ReadBlocksInfoAndDirectory(FileReader reader)
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{
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int offset = 0x20;
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var blocksInfo = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
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DescrambleHeader(blocksInfo);
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Logger.Verbose($"Descrambled blocksInfo signature {Convert.ToHexString(blocksInfo, 0 , 4)}");
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using var blocksInfoStream = new MemoryStream(blocksInfo, offset, (int)m_Header.compressedBlocksInfoSize - offset);
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using var blocksInfoStream = new MemoryStream(blocksInfo, 0x20, (int)m_Header.compressedBlocksInfoSize - 0x20);
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using var blocksInfoReader = new EndianBinaryReader(blocksInfoStream);
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m_Header.uncompressedBlocksInfoSize = blocksInfoReader.ReadMhyUInt();
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Logger.Verbose($"uncompressed blocksInfo size: 0x{m_Header.uncompressedBlocksInfoSize:X8}");
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var compressedBlocksInfo = blocksInfoReader.ReadBytes((int)blocksInfoReader.Remaining);
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var uncompressedBlocksInfo = BigArrayPool<byte>.Shared.Rent((int)m_Header.uncompressedBlocksInfoSize);
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var uncompressedBlocksInfo = ArrayPool<byte>.Shared.Rent((int)m_Header.uncompressedBlocksInfoSize);
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var uncompressedBlocksInfoSpan = uncompressedBlocksInfo.AsSpan(0, (int)m_Header.uncompressedBlocksInfoSize);
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var numWrite = LZ4.Decompress(compressedBlocksInfo, uncompressedBlocksInfoSpan);
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if (numWrite != m_Header.uncompressedBlocksInfoSize)
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {m_Header.uncompressedBlocksInfoSize} bytes");
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}
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Logger.Verbose($"Writing block and directory to blocks stream...");
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using var blocksInfoUncompressedStream = new MemoryStream(uncompressedBlocksInfo);
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using var blocksInfoUncompressedReader = new EndianBinaryReader(blocksInfoUncompressedStream);
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var nodesCount = blocksInfoUncompressedReader.ReadMhyInt();
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m_DirectoryInfo = new List<BundleFile.Node>();
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Logger.Verbose($"Directory count: {nodesCount}");
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for (int i = 0; i < nodesCount; i++)
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try
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{
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m_DirectoryInfo.Add(new BundleFile.Node
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var numWrite = LZ4.Decompress(compressedBlocksInfo, uncompressedBlocksInfoSpan);
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if (numWrite != m_Header.uncompressedBlocksInfoSize)
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{
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path = blocksInfoUncompressedReader.ReadMhyString(),
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flags = blocksInfoUncompressedReader.ReadBoolean() ? 4u : 0,
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offset = blocksInfoUncompressedReader.ReadMhyInt(),
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size = blocksInfoUncompressedReader.ReadMhyUInt()
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});
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {m_Header.uncompressedBlocksInfoSize} bytes");
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}
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Logger.Verbose($"Directory {i} Info: {m_DirectoryInfo[i]}");
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}
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var blocksInfoCount = blocksInfoUncompressedReader.ReadMhyInt();
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m_BlocksInfo = new List<BundleFile.StorageBlock>();
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Logger.Verbose($"Blocks count: {blocksInfoCount}");
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for (int i = 0; i < blocksInfoCount; i++)
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{
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m_BlocksInfo.Add(new BundleFile.StorageBlock
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Logger.Verbose($"Writing block and directory to blocks stream...");
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using var blocksInfoUncompressedStream = new MemoryStream(uncompressedBlocksInfo, 0, (int)m_Header.uncompressedBlocksInfoSize);
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using var blocksInfoUncompressedReader = new EndianBinaryReader(blocksInfoUncompressedStream);
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var nodesCount = blocksInfoUncompressedReader.ReadMhyInt();
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m_DirectoryInfo = new List<BundleFile.Node>();
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Logger.Verbose($"Directory count: {nodesCount}");
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for (int i = 0; i < nodesCount; i++)
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{
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compressedSize = (uint)blocksInfoUncompressedReader.ReadMhyInt(),
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uncompressedSize = blocksInfoUncompressedReader.ReadMhyUInt(),
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flags = (StorageBlockFlags)0x43
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});
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m_DirectoryInfo.Add(new BundleFile.Node
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{
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path = blocksInfoUncompressedReader.ReadMhyString(),
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flags = blocksInfoUncompressedReader.ReadBoolean() ? 4u : 0,
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offset = blocksInfoUncompressedReader.ReadMhyInt(),
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size = blocksInfoUncompressedReader.ReadMhyUInt()
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});
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Logger.Verbose($"Block {i} Info: {m_BlocksInfo[i]}");
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Logger.Verbose($"Directory {i} Info: {m_DirectoryInfo[i]}");
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}
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var blocksInfoCount = blocksInfoUncompressedReader.ReadMhyInt();
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m_BlocksInfo = new List<BundleFile.StorageBlock>();
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Logger.Verbose($"Blocks count: {blocksInfoCount}");
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for (int i = 0; i < blocksInfoCount; i++)
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{
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m_BlocksInfo.Add(new BundleFile.StorageBlock
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{
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compressedSize = (uint)blocksInfoUncompressedReader.ReadMhyInt(),
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uncompressedSize = blocksInfoUncompressedReader.ReadMhyUInt(),
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flags = (StorageBlockFlags)0x43
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});
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Logger.Verbose($"Block {i} Info: {m_BlocksInfo[i]}");
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}
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}
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BigArrayPool<byte>.Shared.Return(uncompressedBlocksInfo);
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finally
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{
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ArrayPool<byte>.Shared.Return(uncompressedBlocksInfo, true);
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}
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}
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private Stream CreateBlocksStream(string path)
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@@ -124,25 +131,31 @@ namespace AssetStudio
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throw new Exception($"Wrong compressed length: {compressedSize}");
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}
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
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var offset = 0xC;
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
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DescrambleEntry(compressedBytesSpan);
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Logger.Verbose($"Descrambled block signature {Convert.ToHexString(compressedBytes, 0, 4)}");
|
||||
var numWrite = LZ4.Decompress(compressedBytesSpan[offset..], uncompressedBytesSpan);
|
||||
if (numWrite != uncompressedSize)
|
||||
try
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
|
||||
var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
|
||||
|
||||
blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
|
||||
BigArrayPool<byte>.Shared.Return(compressedBytes);
|
||||
BigArrayPool<byte>.Shared.Return(uncompressedBytes);
|
||||
reader.Read(compressedBytesSpan);
|
||||
DescrambleEntry(compressedBytesSpan);
|
||||
|
||||
Logger.Verbose($"Descrambled block signature {Convert.ToHexString(compressedBytes, 0, 4)}");
|
||||
var numWrite = LZ4.Decompress(compressedBytesSpan[0xC..], uncompressedBytesSpan);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
|
||||
blocksStream.Write(uncompressedBytesSpan);
|
||||
}
|
||||
finally
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(compressedBytes, true);
|
||||
ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
@@ -94,23 +95,29 @@ namespace AssetStudio
|
||||
Logger.Verbose($"Prased signature: {signature}");
|
||||
|
||||
var signatureBytes = Encoding.UTF8.GetBytes(signature);
|
||||
var buffer = BigArrayPool<byte>.Shared.Rent(BufferSize);
|
||||
while (Remaining > 0)
|
||||
var buffer = ArrayPool<byte>.Shared.Rent(BufferSize);
|
||||
try
|
||||
{
|
||||
var index = 0;
|
||||
var absOffset = AbsolutePosition;
|
||||
var read = Read(buffer);
|
||||
while (index < read)
|
||||
while (Remaining > 0)
|
||||
{
|
||||
index = buffer.AsSpan(0, read).Search(signatureBytes, index);
|
||||
if (index == -1) break;
|
||||
var offset = absOffset + index;
|
||||
Offset = offset;
|
||||
yield return offset;
|
||||
index++;
|
||||
var index = 0;
|
||||
var absOffset = AbsolutePosition;
|
||||
var read = Read(buffer);
|
||||
while (index < read)
|
||||
{
|
||||
index = buffer.AsSpan(0, read).Search(signatureBytes, index);
|
||||
if (index == -1) break;
|
||||
var offset = absOffset + index;
|
||||
Offset = offset;
|
||||
yield return offset;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
BigArrayPool<byte>.Shared.Return(buffer);
|
||||
finally
|
||||
{
|
||||
ArrayPool<byte>.Shared.Return(buffer, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user