- [Core] Fix bug with assets parsing.
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@@ -112,10 +112,10 @@ namespace AssetStudio
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}
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private static bool AddTOS(this AnimationClip clip, Dictionary<uint, string> src, Dictionary<uint, string> dest)
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{
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int tosCount = clip.m_ClipBindingConstant.genericBindings.Length;
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int tosCount = clip.m_ClipBindingConstant.genericBindings.Count;
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for (int i = 0; i < tosCount; i++)
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{
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ref GenericBinding binding = ref clip.m_ClipBindingConstant.genericBindings[i];
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var binding = clip.m_ClipBindingConstant.genericBindings[i];
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if (src.TryGetValue(binding.path, out string path))
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{
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dest[binding.path] = path;
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@@ -147,12 +147,12 @@ namespace AssetStudio
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if (!clip.m_Legacy || clip.m_MuscleClip != null)
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{
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var converter = AnimationClipConverter.Process(clip);
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clip.m_RotationCurves = converter.Rotations.Union(clip.m_RotationCurves).ToArray();
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clip.m_EulerCurves = converter.Eulers.Union(clip.m_EulerCurves).ToArray();
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clip.m_PositionCurves = converter.Translations.Union(clip.m_PositionCurves).ToArray();
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clip.m_ScaleCurves = converter.Scales.Union(clip.m_ScaleCurves).ToArray();
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clip.m_FloatCurves = converter.Floats.Union(clip.m_FloatCurves).ToArray();
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clip.m_PPtrCurves = converter.PPtrs.Union(clip.m_PPtrCurves).ToArray();
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clip.m_RotationCurves = converter.Rotations.Union(clip.m_RotationCurves).ToList();
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clip.m_EulerCurves = converter.Eulers.Union(clip.m_EulerCurves).ToList();
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clip.m_PositionCurves = converter.Translations.Union(clip.m_PositionCurves).ToList();
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clip.m_ScaleCurves = converter.Scales.Union(clip.m_ScaleCurves).ToList();
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clip.m_FloatCurves = converter.Floats.Union(clip.m_FloatCurves).ToList();
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clip.m_PPtrCurves = converter.PPtrs.Union(clip.m_PPtrCurves).ToList();
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}
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return ConvertSerializedAnimationClip(clip);
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}
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