- [Core] Fix bug with assets parsing.
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@@ -150,7 +150,7 @@ namespace AssetStudio
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var vertices = new Vector2[subMesh.vertexCount];
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for (int v = 0; v < subMesh.vertexCount; v++)
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{
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vertices[v] = vertexReader.ReadVector3();
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vertices[v] = new Vector3(vertexReader.ReadSingle(), vertexReader.ReadSingle(), vertexReader.ReadSingle());
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vertexReader.BaseStream.Position += m_Stream.stride - 12;
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}
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