- [Core] Fix bug with assets parsing.
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@@ -10,7 +10,7 @@ namespace AssetStudio
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public Quaternion m_LocalRotation;
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public Vector3 m_LocalPosition;
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public Vector3 m_LocalScale;
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public PPtr<Transform>[] m_Children;
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public List<PPtr<Transform>> m_Children;
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public PPtr<Transform> m_Father;
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public Transform(ObjectReader reader) : base(reader)
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@@ -20,10 +20,10 @@ namespace AssetStudio
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m_LocalScale = reader.ReadVector3();
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int m_ChildrenCount = reader.ReadInt32();
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m_Children = new PPtr<Transform>[m_ChildrenCount];
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m_Children = new List<PPtr<Transform>>();
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for (int i = 0; i < m_ChildrenCount; i++)
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{
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m_Children[i] = new PPtr<Transform>(reader);
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m_Children.Add(new PPtr<Transform>(reader));
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}
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m_Father = new PPtr<Transform>(reader);
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}
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