- [Core] Fix bug with assets parsing.
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@@ -13,7 +13,7 @@ namespace AssetStudio
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public Vector4 uvTransform;
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public float downscaleMultiplier;
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public SpriteSettings settingsRaw;
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public SecondarySpriteTexture[] secondaryTextures;
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public List<SecondarySpriteTexture> secondaryTextures;
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public SpriteAtlasData(ObjectReader reader)
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{
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@@ -32,10 +32,10 @@ namespace AssetStudio
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if (version[0] > 2020 || (version[0] == 2020 && version[1] >= 2)) //2020.2 and up
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{
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var secondaryTexturesSize = reader.ReadInt32();
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secondaryTextures = new SecondarySpriteTexture[secondaryTexturesSize];
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secondaryTextures = new List<SecondarySpriteTexture>();
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for (int i = 0; i < secondaryTexturesSize; i++)
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{
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secondaryTextures[i] = new SecondarySpriteTexture(reader);
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secondaryTextures.Add(new SecondarySpriteTexture(reader));
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}
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reader.AlignStream();
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}
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@@ -44,23 +44,23 @@ namespace AssetStudio
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public sealed class SpriteAtlas : NamedObject
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{
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public PPtr<Sprite>[] m_PackedSprites;
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public List<PPtr<Sprite>> m_PackedSprites;
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public Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData> m_RenderDataMap;
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public bool m_IsVariant;
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public SpriteAtlas(ObjectReader reader) : base(reader)
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{
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var m_PackedSpritesSize = reader.ReadInt32();
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m_PackedSprites = new PPtr<Sprite>[m_PackedSpritesSize];
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m_PackedSprites = new List<PPtr<Sprite>>();
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for (int i = 0; i < m_PackedSpritesSize; i++)
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{
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m_PackedSprites[i] = new PPtr<Sprite>(reader);
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m_PackedSprites.Add(new PPtr<Sprite>(reader));
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}
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var m_PackedSpriteNamesToIndex = reader.ReadStringArray();
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var m_RenderDataMapSize = reader.ReadInt32();
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m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
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m_RenderDataMap = new Dictionary<KeyValuePair<Guid, long>, SpriteAtlasData>();
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for (int i = 0; i < m_RenderDataMapSize; i++)
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{
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var first = new Guid(reader.ReadBytes(16));
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