- [Core] Fix bug with assets parsing.
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@@ -4,15 +4,15 @@ namespace AssetStudio
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{
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public class ResourceManager : Object
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{
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public KeyValuePair<string, PPtr<Object>>[] m_Container;
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public List<KeyValuePair<string, PPtr<Object>>> m_Container;
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public ResourceManager(ObjectReader reader) : base(reader)
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{
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var m_ContainerSize = reader.ReadInt32();
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m_Container = new KeyValuePair<string, PPtr<Object>>[m_ContainerSize];
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m_Container = new List<KeyValuePair<string, PPtr<Object>>>();
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for (int i = 0; i < m_ContainerSize; i++)
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{
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m_Container[i] = new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader));
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m_Container.Add(new KeyValuePair<string, PPtr<Object>>(reader.ReadAlignedString(), new PPtr<Object>(reader)));
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}
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}
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}
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