- [Core] Fix bug with assets parsing.
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@@ -21,7 +21,7 @@ namespace AssetStudio
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{
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public static bool Parsable;
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public PPtr<Material>[] m_Materials;
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public List<PPtr<Material>> m_Materials;
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public StaticBatchInfo m_StaticBatchInfo;
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public uint[] m_SubsetIndices;
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private bool isNewHeader = false;
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@@ -165,10 +165,10 @@ namespace AssetStudio
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var m_ShaderLODDistanceRatio = reader.ReadSingle();
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}
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var m_MaterialsSize = reader.ReadInt32();
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m_Materials = new PPtr<Material>[m_MaterialsSize];
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m_Materials = new List<PPtr<Material>>();
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for (int i = 0; i < m_MaterialsSize; i++)
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{
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m_Materials[i] = new PPtr<Material>(reader);
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m_Materials.Add(new PPtr<Material>(reader));
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}
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if (version[0] < 3) //3.0 down
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