- [Core] fix bug with AssetMap
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@@ -339,6 +339,7 @@ namespace AssetStudio
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private static void BuildAssetMap(string file, List<AssetEntry> assets, ClassIDType[] typeFilters = null, Regex[] nameFilters = null, Regex[] containerFilters = null)
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{
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var matches = new List<AssetEntry>();
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var containers = new List<(PPtr<Object>, string)>();
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var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
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var objectAssetItemDic = new Dictionary<Object, AssetEntry>();
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@@ -457,25 +458,18 @@ namespace AssetStudio
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objectAssetItemDic.Add(obj, asset);
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assetsFile.AddObject(obj);
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}
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var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(asset.Name) || asset.Type == ClassIDType.Animator);
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var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type) || asset.Type == ClassIDType.Animator;
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if (isMatchRegex && isFilteredType && exportable)
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if (exportable)
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{
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assets.Add(asset);
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matches.Add(asset);
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}
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}
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}
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foreach ((var pptr, var asset) in animators)
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{
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if (pptr.TryGet<GameObject>(out var gameObject) && (nameFilters.IsNullOrEmpty() || nameFilters.Any(x => x.IsMatch(gameObject.m_Name))) && (typeFilters.IsNullOrEmpty() || typeFilters.Contains(asset.Type)))
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if (pptr.TryGet<GameObject>(out var gameObject))
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{
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asset.Name = gameObject.m_Name;
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}
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else
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{
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assets.Remove(asset);
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}
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}
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foreach ((var pptr, var name) in mihoyoBinDataNames)
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{
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@@ -490,24 +484,21 @@ namespace AssetStudio
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else asset.Name = $"BinFile #{asset.PathID}";
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}
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}
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if (!containerFilters.IsNullOrEmpty())
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foreach ((var pptr, var container) in containers)
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{
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foreach ((var pptr, var container) in containers)
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if (pptr.TryGet(out var obj))
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{
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if (pptr.TryGet(out var obj))
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{
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var item = objectAssetItemDic[obj];
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if (containerFilters.Any(x => x.IsMatch(container)))
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{
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item.Container = container;
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}
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else
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{
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assets.Remove(item);
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}
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}
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objectAssetItemDic[obj].Container = container;
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}
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}
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assets.AddRange(matches.Where(x =>
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{
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var isMatchRegex = nameFilters.IsNullOrEmpty() || nameFilters.Any(y => y.IsMatch(x.Name));
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var isFilteredType = typeFilters.IsNullOrEmpty() || typeFilters.Contains(x.Type);
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var isContainerMatch = containerFilters.IsNullOrEmpty() || containerFilters.Any(y => y.IsMatch(x.Container));
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return isMatchRegex && isFilteredType && isContainerMatch;
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}));
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}
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public static string[] ParseAssetMap(string mapName, ExportListType mapType, ClassIDType[] typeFilter, Regex[] nameFilter, Regex[] containerFilter)
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