fix #2
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@@ -462,7 +462,14 @@ namespace AssetStudio
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public uint m_CurveCount;
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public uint m_ConstCurveCount;
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public ACLClip(ObjectReader reader)
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public ACLClip()
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{
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m_CurveCount = 0;
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m_ConstCurveCount = 0;
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m_ClipData = Array.Empty<byte>();
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}
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public void Read(ObjectReader reader)
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{
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var byteCount = reader.ReadInt32();
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@@ -481,6 +488,8 @@ namespace AssetStudio
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m_ConstCurveCount = reader.ReadUInt32();
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}
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}
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public bool IsSet => m_CurveCount > 0;
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}
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public class StreamedClip
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@@ -646,7 +655,7 @@ namespace AssetStudio
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public class Clip
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{
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public ACLClip m_ACLClip;
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public ACLClip m_ACLClip = new();
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public StreamedClip m_StreamedClip;
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public DenseClip m_DenseClip;
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public ConstantClip m_ConstantClip;
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@@ -659,7 +668,7 @@ namespace AssetStudio
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m_DenseClip = new DenseClip(reader);
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if (reader.Game.Type.IsSRGroup())
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{
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m_ACLClip = new ACLClip(reader);
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m_ACLClip.Read(reader);
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}
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if (version[0] > 4 || (version[0] == 4 && version[1] >= 3)) //4.3 and up
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{
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@@ -667,7 +676,7 @@ namespace AssetStudio
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}
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if (reader.Game.Type.IsGIGroup() || reader.Game.Type.IsBH3() || reader.Game.Type.IsZZZCB1())
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{
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m_ACLClip = new ACLClip(reader);
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m_ACLClip.Read(reader);
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}
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if (version[0] < 2018 || (version[0] == 2018 && version[1] < 3)) //2018.3 down
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{
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