v0.18.60
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@@ -44,7 +44,7 @@ namespace AssetStudio
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var compressedLength = shader.compressedLengths[i][j];
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var decompressedLength = shader.decompressedLengths[i][j];
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var decompressedBytes = new byte[decompressedLength];
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if (game.Name == "GI" || game.Name == "CB2" || game.Name == "CB3")
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if (game.Name == "GI" || game.Name == "GI_CB2" || game.Name == "GI_CB3")
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{
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Buffer.BlockCopy(shader.compressedBlob, (int)offset, decompressedBytes, 0, (int)decompressedLength);
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}
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