v0.18.60
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@@ -209,7 +209,7 @@ namespace AssetStudioGUI
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var preloadEnd = preloadIndex + preloadSize;
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for (int k = preloadIndex; k < preloadEnd; k++)
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{
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if (Game.Name == "GI" || Game.Name == "CB2" || Game.Name == "CB3")
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if (Game.Name == "GI" || Game.Name == "GI_CB2" || Game.Name == "GI_CB3")
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{
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if (long.TryParse(m_Container.Key, out var containerValue))
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{
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@@ -392,7 +392,7 @@ namespace AssetStudioGUI
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var preloadEnd = preloadIndex + preloadSize;
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for (int k = preloadIndex; k < preloadEnd; k++)
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{
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if (Game.Name == "GI" || Game.Name == "CB2" || Game.Name == "CB3")
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if (Game.Name == "GI" || Game.Name == "GI_CB2" || Game.Name == "GI_CB3")
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{
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if (long.TryParse(m_Container.Key, out var containerValue))
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{
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@@ -617,7 +617,7 @@ namespace AssetStudioGUI
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case AssetGroupOption.ByContainer: //container path
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if (!string.IsNullOrEmpty(asset.Container))
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{
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exportPath = Game.Name == "GI" || Game.Name == "CB2" || Game.Name == "CB3" ? Path.Combine(savePath, Path.GetDirectoryName(asset.Container)) : Path.Combine(savePath, asset.Container);
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exportPath = Path.HasExtension(asset.Container) ? Path.Combine(savePath, Path.GetFileNameWithoutExtension(asset.Container)) : Path.Combine(savePath, asset.Container);
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}
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else
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{
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