v0.18.60
This commit is contained in:
@@ -27,17 +27,17 @@ namespace AssetStudio
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var giFile = new GIFile(reader);
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bundles = giFile.Bundles;
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break;
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case "CB1":
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var cb1 = GameManager.GetGame("CB1");
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if (ext != cb1.Extension)
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case "GI_CB1":
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var gi_cb1 = GameManager.GetGame("GI_CB1");
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if (ext != gi_cb1.Extension)
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goto default;
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var cb1File = new CB1File(reader);
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bundles = cb1File.Bundles;
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var gi_cb1File = new CB1File(reader);
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bundles = gi_cb1File.Bundles;
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break;
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case "CB2":
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var cb2 = GameManager.GetGame("CB2");
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if (ext != cb2.Extension)
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case "GI_CB2":
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var gi_cb2 = GameManager.GetGame("GI_CB2");
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if (ext != gi_cb2.Extension)
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goto default;
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Blk.ExpansionKey = Crypto.CBXExpansionKey;
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@@ -45,12 +45,12 @@ namespace AssetStudio
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Blk.ConstKey = Crypto.CBXConstKey;
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Blk.ConstVal = Crypto.CBXConstVal;
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var cb2File = new CBXFile(reader);
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bundles = cb2File.Bundles;
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var gi_cb2File = new CBXFile(reader);
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bundles = gi_cb2File.Bundles;
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break;
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case "CB3":
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var cb3 = GameManager.GetGame("CB3");
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if (ext != cb3.Extension)
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case "GI_CB3":
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var gi_cb3 = GameManager.GetGame("GI_CB3");
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if (ext != gi_cb3.Extension)
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goto default;
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Blk.ExpansionKey = Crypto.CBXExpansionKey;
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@@ -58,8 +58,8 @@ namespace AssetStudio
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Blk.ConstKey = Crypto.CBXConstKey;
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Blk.ConstVal = Crypto.CBXConstVal;
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var cb3File = new CBXFile(reader);
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bundles = cb3File.Bundles;
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var gi_cb3File = new CBXFile(reader);
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bundles = gi_cb3File.Bundles;
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break;
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case "BH3":
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var bh3 = GameManager.GetGame("BH3");
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@@ -75,8 +75,8 @@ namespace AssetStudio
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var wmvFile = new WMVFile(reader);
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bundles = wmvFile.Bundles;
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break;
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case "ZZZ":
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var zzz = GameManager.GetGame("ZZZ");
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case "ZZZ_CB1":
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var zzz = GameManager.GetGame("ZZZ_CB1");
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if (ext != zzz.Extension)
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goto default;
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@@ -89,9 +89,9 @@ namespace AssetStudio
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var zzzFile = new BundleFile(reader);
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bundles.Add(0, zzzFile.FileList);
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break;
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case "SR":
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var sr = GameManager.GetGame("SR");
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if (ext != sr.Extension)
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case "SR_CB2":
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var sr_cb2 = GameManager.GetGame("SR_CB2");
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if (ext != sr_cb2.Extension)
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goto default;
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Mr0k.ExpansionKey = Crypto.Mr0kExpansionKey;
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@@ -100,8 +100,22 @@ namespace AssetStudio
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Mr0k.SBox = null;
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Mr0k.BlockKey = null;
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var srFile = new BundleFile(reader);
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bundles.Add(0, srFile.FileList);
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var sr_cb2File = new BundleFile(reader);
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bundles.Add(0, sr_cb2File.FileList);
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break;
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case "SR_CB3":
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var sr_cb3 = GameManager.GetGame("SR_CB3");
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if (ext != sr_cb3.Extension)
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goto default;
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Mr0k.ExpansionKey = Crypto.Mr0kExpansionKey;
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Mr0k.Key = Crypto.Mr0kKey;
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Mr0k.ConstKey = Crypto.Mr0kConstKey;
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Mr0k.SBox = null;
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Mr0k.BlockKey = null;
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var sr_cb3File = new BlocksFile(reader);
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bundles = sr_cb3File.Bundles;
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break;
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case "TOT":
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var tot = GameManager.GetGame("TOT");
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30
AssetStudio/Game/SR_CB3/BlocksFile.cs
Normal file
30
AssetStudio/Game/SR_CB3/BlocksFile.cs
Normal file
@@ -0,0 +1,30 @@
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using System.Collections.Generic;
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namespace AssetStudio
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{
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public class BlocksFile
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{
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public Dictionary<long, StreamFile[]> Bundles = new Dictionary<long, StreamFile[]>();
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public BlocksFile(FileReader reader)
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{
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if (reader.BundlePos.Length != 0)
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{
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foreach (var pos in reader.BundlePos)
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{
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reader.Position = pos;
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var bundle = new BundleFile(reader);
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Bundles.Add(pos, bundle.FileList);
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}
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}
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else
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{
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while (reader.Position != reader.Length)
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{
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var pos = reader.Position;
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var bundle = new BundleFile(reader);
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Bundles.Add(pos, bundle.FileList);
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}
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}
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}
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}
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}
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