v0.18.60
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@@ -985,7 +985,7 @@ namespace AssetStudio
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decompressedLengths = reader.ReadUInt32Array().Select(x => new[] { x }).ToArray();
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}
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compressedBlob = reader.ReadUInt8Array();
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
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{
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if (BitConverter.ToInt32(compressedBlob, 0) == -1)
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compressedBlob = reader.ReadUInt8Array();
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