v0.18.60
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@@ -52,7 +52,7 @@ namespace AssetStudio
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{
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var m_AllowHalfResolution = reader.ReadByte();
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}
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else if (reader.Game.Name == "CB3")
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else if (reader.Game.Name == "GI_CB3")
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{
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var m_ReceiveDecals = reader.ReadByte();
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var m_EnableShadowCulling = reader.ReadByte();
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@@ -88,7 +88,7 @@ namespace AssetStudio
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{
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var m_StaticShadowCaster = reader.ReadByte();
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}
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if (reader.Game.Name == "CB2")
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if (reader.Game.Name == "GI_CB2")
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{
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var m_ReceiveDecals = reader.ReadByte();
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var m_EnableShadowCulling = reader.ReadByte();
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@@ -97,7 +97,7 @@ namespace AssetStudio
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var m_IsRainOccluder = reader.ReadByte();
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var m_IsDynamic = reader.ReadByte();
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}
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if (reader.Game.Name == "CB1")
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if (reader.Game.Name == "GI_CB1")
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{
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var m_ReceiveDecals = reader.ReadByte();
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var m_EnableShadowCulling = reader.ReadByte();
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@@ -115,7 +115,7 @@ namespace AssetStudio
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{
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var m_RayTraceProcedural = reader.ReadByte();
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}
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB3")
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{
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var m_MeshShowQuality = reader.ReadByte();
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}
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@@ -142,7 +142,7 @@ namespace AssetStudio
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var m_LightmapIndex = reader.ReadInt16();
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var m_LightmapIndexDynamic = reader.ReadInt16();
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB1" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
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{
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if (m_LightmapIndex != -1 || m_LightmapIndexDynamic != -1)
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throw new Exception("Not Supported !! skipping....");
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@@ -159,7 +159,7 @@ namespace AssetStudio
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var m_LightmapTilingOffsetDynamic = reader.ReadVector4();
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}
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB1" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
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{
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var m_ViewDistanceRatio = reader.ReadSingle();
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var m_ShaderLODDistanceRatio = reader.ReadSingle();
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@@ -188,7 +188,7 @@ namespace AssetStudio
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var m_StaticBatchRoot = new PPtr<Transform>(reader);
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}
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB1" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
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{
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var m_MatLayers = reader.ReadInt32();
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}
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@@ -226,11 +226,16 @@ namespace AssetStudio
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//SInt16 m_SortingLayer 5.6 and up
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var m_SortingOrder = reader.ReadInt16();
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reader.AlignStream();
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB1" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3" || reader.Game.Name == "BH3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3" || reader.Game.Name == "BH3")
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{
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var m_UseHighestMip = reader.ReadBoolean();
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reader.AlignStream();
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}
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if (reader.Game.Name == "SR_CB3")
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{
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var _RenderFlag = reader.ReadUInt32();
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reader.AlignStream();
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}
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}
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}
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