v0.18.60
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@@ -569,7 +569,7 @@ namespace AssetStudio
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var m_KeepIndices = reader.ReadBoolean();
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}
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reader.AlignStream();
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
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{
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var m_PackSkinDataToUV2UV3 = reader.ReadBoolean();
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reader.AlignStream();
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@@ -694,7 +694,7 @@ namespace AssetStudio
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}
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}
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if (reader.Game.Name == "ZZZ")
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if (reader.Game.Name == "ZZZ_CB1")
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{
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var m_CloseMeshDynamicCompression = reader.ReadBoolean();
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reader.AlignStream();
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@@ -704,7 +704,7 @@ namespace AssetStudio
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var m_CompressLevelTexCoordinates = reader.ReadInt32();
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}
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB1" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3"
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3"
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|| version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
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{
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var m_MeshMetrics = new float[2];
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@@ -712,13 +712,13 @@ namespace AssetStudio
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m_MeshMetrics[1] = reader.ReadSingle();
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}
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if (reader.Game.Name == "GI" || reader.Game.Name == "CB1" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3")
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if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
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{
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var m_MetricsDirty = reader.ReadBoolean();
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reader.AlignStream();
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var m_CloseMeshDynamicCompression = reader.ReadBoolean();
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reader.AlignStream();
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if (reader.Game.Name != "CB1")
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if (reader.Game.Name != "GI_CB1")
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{
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var m_IsStreamingMesh = reader.ReadBoolean();
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reader.AlignStream();
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