v0.18.60
This commit is contained in:
@@ -50,7 +50,7 @@ namespace AssetStudio
|
||||
Container[i] = new KeyValuePair<string, AssetInfo>(reader.ReadAlignedString(), new AssetInfo(reader));
|
||||
}
|
||||
|
||||
if (reader.Game.Name == "GI" || reader.Game.Name == "CB1" || reader.Game.Name == "CB2" || reader.Game.Name == "CB3")
|
||||
if (reader.Game.Name == "GI" || reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2" || reader.Game.Name == "GI_CB3")
|
||||
{
|
||||
MainAsset = new AssetInfo(reader);
|
||||
RuntimeComaptability = reader.ReadUInt32();
|
||||
@@ -63,13 +63,13 @@ namespace AssetStudio
|
||||
{
|
||||
Dependencies[k] = reader.ReadAlignedString();
|
||||
}
|
||||
if (reader.Game.Name == "CB1" || reader.Game.Name == "CB2")
|
||||
if (reader.Game.Name == "GI_CB1" || reader.Game.Name == "GI_CB2")
|
||||
{
|
||||
IsStreamedScenessetBundle = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
PathFlags = reader.ReadInt32();
|
||||
}
|
||||
else if (reader.Game.Name == "CB3")
|
||||
else if (reader.Game.Name == "GI_CB3")
|
||||
{
|
||||
IsStreamedScenessetBundle = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
|
||||
Reference in New Issue
Block a user