v0.18.60
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@@ -77,7 +77,7 @@ namespace AssetStudio
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m_Header.unityVersion = "5.x.x";
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m_Header.unityRevision = "2017.4.18f1";
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}
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else if (reader.Game.Name == "SR")
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else if (reader.Game.Name == "SR_CB2" || reader.Game.Name == "SR_CB3")
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{
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var readHeader = m_Header.signature != "ENCR";
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@@ -120,7 +120,7 @@ namespace AssetStudio
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case "UnityFS":
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case "ENCR":
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ReadHeader(reader);
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if (reader.Game.Name == "ZZZ")
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if (reader.Game.Name == "ZZZ_CB1")
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{
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reader.AlignStream(0x10);
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}
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@@ -282,7 +282,7 @@ namespace AssetStudio
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private void ReadBlocksInfoAndDirectory(EndianBinaryReader reader)
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{
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byte[] blocksInfoBytes;
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if (m_Header.version >= 7 && reader.Game.Name != "SR")
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if (m_Header.version >= 7 && reader.Game.Name != "SR_CB2" && reader.Game.Name != "SR_CB3")
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{
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reader.AlignStream(16);
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}
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@@ -341,7 +341,7 @@ namespace AssetStudio
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}
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using (var blocksInfoReader = new EndianBinaryReader(blocksInfoUncompresseddStream))
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{
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if (reader.Game.Name != "SR" || m_Header.signature != "ENCR")
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if ((reader.Game.Name != "SR_CB2" && reader.Game.Name != "SR_CB3") || m_Header.signature != "ENCR")
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{
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var uncompressedDataHash = blocksInfoReader.ReadBytes(16);
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}
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