Added net6 back.

This commit is contained in:
Razmoth
2023-01-07 20:58:12 +04:00
parent 94d73398ca
commit 37f816f800
19 changed files with 219 additions and 225 deletions

View File

@@ -1,100 +1,101 @@
using System.Runtime.InteropServices;
using System;
using System.Runtime.InteropServices;
namespace AssetStudio.FbxInterop
{
partial class FbxExporterContext
{
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxCreateContext();
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxCreateContext();
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
[DllImport(FbxDll.DllName)]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool AsFbxInitializeContext(nint context, string fileName, float scaleFactor, int versionIndex, [MarshalAs(UnmanagedType.Bool)] bool isAscii, [MarshalAs(UnmanagedType.Bool)] bool is60Fps, out string errorMessage);
private static extern bool AsFbxInitializeContext(IntPtr context, [MarshalAs(UnmanagedType.LPUTF8Str)] string fileName, float scaleFactor, int versionIndex, [MarshalAs(UnmanagedType.Bool)] bool isAscii, [MarshalAs(UnmanagedType.Bool)] bool is60Fps, out string errorMessage);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxDisposeContext(ref nint ppContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxDisposeContext(ref IntPtr ppContext);
private static void AsFbxSetFramePaths(nint context, string[] framePaths) => AsFbxSetFramePaths(context, framePaths, framePaths.Length);
private static void AsFbxSetFramePaths(IntPtr context, string[] framePaths) => AsFbxSetFramePaths(context, framePaths, framePaths.Length);
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
private static partial void AsFbxSetFramePaths(nint context, string[] framePaths, int count);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxSetFramePaths(IntPtr context, [MarshalAs(UnmanagedType.LPUTF8Str)] string[] framePaths, int count);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxExportScene(nint context);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxExportScene(IntPtr context);
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxGetSceneRootNode(nint context);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxGetSceneRootNode(IntPtr context);
private static nint AsFbxExportSingleFrame(nint context, nint parentNode, string framePath, string frameName, in Vector3 localPosition, in Vector3 localRotation, in Vector3 localScale)
private static IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Vector3 localRotation, in Vector3 localScale)
{
return AsFbxExportSingleFrame(context, parentNode, framePath, frameName, localPosition.X, localPosition.Y, localPosition.Z, localRotation.X, localRotation.Y, localRotation.Z, localScale.X, localScale.Y, localScale.Z);
}
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
private static partial nint AsFbxExportSingleFrame(nint context, nint parentNode, string strFramePath, string strFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, [MarshalAs(UnmanagedType.LPUTF8Str)] string strFramePath, [MarshalAs(UnmanagedType.LPUTF8Str)] string strFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxSetJointsNode_CastToBone(nint context, nint node, float boneSize);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxSetJointsNode_CastToBone(IntPtr context, IntPtr node, float boneSize);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxSetJointsNode_BoneInPath(nint context, nint node, float boneSize);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxSetJointsNode_BoneInPath(IntPtr context, IntPtr node, float boneSize);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxSetJointsNode_Generic(nint context, nint node);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxSetJointsNode_Generic(IntPtr context, IntPtr node);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxPrepareMaterials(nint context, int materialCount, int textureCount);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxPrepareMaterials(IntPtr context, int materialCount, int textureCount);
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
private static partial nint AsFbxCreateTexture(nint context, string matTexName);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxCreateTexture(IntPtr context, [MarshalAs(UnmanagedType.LPUTF8Str)] string matTexName);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxLinkTexture(int dest, nint texture, nint material, float offsetX, float offsetY, float scaleX, float scaleY);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxLinkTexture(int dest, IntPtr texture, IntPtr material, float offsetX, float offsetY, float scaleX, float scaleY);
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxMeshCreateClusterArray(int boneCount);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxMeshCreateClusterArray(int boneCount);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshDisposeClusterArray(ref nint ppArray);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshDisposeClusterArray(ref IntPtr ppArray);
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxMeshCreateCluster(nint context, nint boneNode);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxMeshCreateCluster(IntPtr context, IntPtr boneNode);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshAddCluster(nint array, nint cluster);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshAddCluster(IntPtr array, IntPtr cluster);
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxMeshCreateMesh(nint context, nint frameNode);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxMeshCreateMesh(IntPtr context, IntPtr frameNode);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshInitControlPoints(nint mesh, int vertexCount);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshInitControlPoints(IntPtr mesh, int vertexCount);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshCreateElementNormal(nint mesh);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshCreateDiffuseUV(nint mesh, int uv);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshCreateNormalMapUV(nint mesh, int uv);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshCreateElementTangent(nint mesh);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshCreateElementVertexColor(nint mesh);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshCreateElementVertexColor(IntPtr mesh);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshCreateElementMaterial(nint mesh);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshCreateElementMaterial(IntPtr mesh);
private static nint AsFbxCreateMaterial(nint pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in Color reflection, float shininess, float transparency)
private static IntPtr AsFbxCreateMaterial(IntPtr pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in Color reflection, float shininess, float transparency)
{
return AsFbxCreateMaterial(pContext, matName, diffuse.R, diffuse.G, diffuse.B, ambient.R, ambient.G, ambient.B, emissive.R, emissive.G, emissive.B, specular.R, specular.G, specular.B, reflection.R, reflection.G, reflection.B, shininess, transparency);
}
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
private static partial nint AsFbxCreateMaterial(nint pContext, string pMatName,
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxCreateMaterial(IntPtr pContext, [MarshalAs(UnmanagedType.LPUTF8Str)] string pMatName,
float diffuseR, float diffuseG, float diffuseB,
float ambientR, float ambientG, float ambientB,
float emissiveR, float emissiveG, float emissiveB,
@@ -102,121 +103,121 @@ namespace AssetStudio.FbxInterop
float reflectR, float reflectG, float reflectB,
float shininess, float transparency);
[LibraryImport(FbxDll.DllName)]
private static partial int AsFbxAddMaterialToFrame(nint frameNode, nint material);
[DllImport(FbxDll.DllName)]
private static extern int AsFbxAddMaterialToFrame(IntPtr frameNode, IntPtr material);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxSetFrameShadingModeToTextureShading(nint frameNode);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxSetFrameShadingModeToTextureShading(IntPtr frameNode);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshSetControlPoint(nint mesh, int index, float x, float y, float z);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshSetControlPoint(IntPtr mesh, int index, float x, float y, float z);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshAddPolygon(nint mesh, int materialIndex, int index0, int index1, int index2);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshAddPolygon(IntPtr mesh, int materialIndex, int index0, int index1, int index2);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshElementNormalAdd(nint mesh, int elementIndex, float x, float y, float z);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshElementNormalAdd(IntPtr mesh, int elementIndex, float x, float y, float z);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshElementUVAdd(nint mesh, int elementIndex, float u, float v);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshElementUVAdd(IntPtr mesh, int elementIndex, float u, float v);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshElementTangentAdd(nint mesh, int elementIndex, float x, float y, float z, float w);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshElementTangentAdd(IntPtr mesh, int elementIndex, float x, float y, float z, float w);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshElementVertexColorAdd(nint mesh, int elementIndex, float r, float g, float b, float a);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshElementVertexColorAdd(IntPtr mesh, int elementIndex, float r, float g, float b, float a);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshSetBoneWeight(nint pClusterArray, int boneIndex, int vertexIndex, float weight);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshSetBoneWeight(IntPtr pClusterArray, int boneIndex, int vertexIndex, float weight);
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxMeshCreateSkinContext(nint context, nint frameNode);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxMeshCreateSkinContext(IntPtr context, IntPtr frameNode);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshDisposeSkinContext(ref nint ppSkinContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshDisposeSkinContext(ref IntPtr ppSkinContext);
[LibraryImport(FbxDll.DllName)]
[DllImport(FbxDll.DllName)]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool FbxClusterArray_HasItemAt(nint pClusterArray, int index);
private static extern bool FbxClusterArray_HasItemAt(IntPtr pClusterArray, int index);
[LibraryImport(FbxDll.DllName)]
private static unsafe partial void AsFbxMeshSkinAddCluster(nint pSkinContext, nint pClusterArray, int index, float* pBoneMatrix);
[DllImport(FbxDll.DllName)]
private static unsafe extern void AsFbxMeshSkinAddCluster(IntPtr pSkinContext, IntPtr pClusterArray, int index, float* pBoneMatrix);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMeshAddDeformer(nint pSkinContext, nint pMesh);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMeshAddDeformer(IntPtr pSkinContext, IntPtr pMesh);
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxAnimCreateContext([MarshalAs(UnmanagedType.Bool)] bool eulerFilter);
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxAnimCreateContext([MarshalAs(UnmanagedType.Bool)] bool eulerFilter);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimDisposeContext(ref nint ppAnimContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimDisposeContext(ref IntPtr ppAnimContext);
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
private static partial void AsFbxAnimPrepareStackAndLayer(nint pContext, nint pAnimContext, string takeName);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, [MarshalAs(UnmanagedType.LPUTF8Str)] string takeName);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimLoadCurves(nint pNode, nint pAnimContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimLoadCurves(IntPtr pNode, IntPtr pAnimContext);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimBeginKeyModify(nint pAnimContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimBeginKeyModify(IntPtr pAnimContext);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimEndKeyModify(nint pAnimContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimEndKeyModify(IntPtr pAnimContext);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimAddScalingKey(nint pAnimContext, float time, float x, float y, float z);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimAddScalingKey(IntPtr pAnimContext, float time, float x, float y, float z);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimAddRotationKey(nint pAnimContext, float time, float x, float y, float z);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimAddRotationKey(IntPtr pAnimContext, float time, float x, float y, float z);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimAddTranslationKey(nint pAnimContext, float time, float x, float y, float z);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimAddTranslationKey(IntPtr pAnimContext, float time, float x, float y, float z);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimApplyEulerFilter(nint pAnimContext, float filterPrecision);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimApplyEulerFilter(IntPtr pAnimContext, float filterPrecision);
[LibraryImport(FbxDll.DllName)]
private static partial int AsFbxAnimGetCurrentBlendShapeChannelCount(nint pAnimContext, nint pNode);
[DllImport(FbxDll.DllName)]
private static extern int AsFbxAnimGetCurrentBlendShapeChannelCount(IntPtr pAnimContext, IntPtr pNode);
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
[DllImport(FbxDll.DllName)]
[return: MarshalAs(UnmanagedType.Bool)]
private static partial bool AsFbxAnimIsBlendShapeChannelMatch(nint pAnimContext, int channelIndex, string channelName);
private static extern bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, [MarshalAs(UnmanagedType.LPUTF8Str)] string channelName);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimBeginBlendShapeAnimCurve(nint pAnimContext, int channelIndex);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimBeginBlendShapeAnimCurve(IntPtr pAnimContext, int channelIndex);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimEndBlendShapeAnimCurve(nint pAnimContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimEndBlendShapeAnimCurve(IntPtr pAnimContext);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxAnimAddBlendShapeKeyframe(nint pAnimContext, float time, float value);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxAnimAddBlendShapeKeyframe(IntPtr pAnimContext, float time, float value);
[LibraryImport(FbxDll.DllName)]
private static partial nint AsFbxMorphCreateContext();
[DllImport(FbxDll.DllName)]
private static extern IntPtr AsFbxMorphCreateContext();
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMorphInitializeContext(nint pContext, nint pMorphContext, nint pNode);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphInitializeContext(IntPtr pContext, IntPtr pMorphContext, IntPtr pNode);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMorphDisposeContext(ref nint ppMorphContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphDisposeContext(ref IntPtr ppMorphContext);
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
private static partial void AsFbxMorphAddBlendShapeChannel(nint pContext, nint pMorphContext, string channelName);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, [MarshalAs(UnmanagedType.LPUTF8Str)] string channelName);
[LibraryImport(FbxDll.DllName, StringMarshalling = StringMarshalling.Utf8)]
private static partial void AsFbxMorphAddBlendShapeChannelShape(nint pContext, nint pMorphContext, float weight, string shapeName);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, [MarshalAs(UnmanagedType.LPUTF8Str)] string shapeName);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMorphCopyBlendShapeControlPoints(nint pMorphContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphCopyBlendShapeControlPoints(IntPtr pMorphContext);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMorphSetBlendShapeVertex(nint pMorphContext, uint index, float x, float y, float z);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphSetBlendShapeVertex(IntPtr pMorphContext, uint index, float x, float y, float z);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMorphCopyBlendShapeControlPointsNormal(nint pMorphContext);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphCopyBlendShapeControlPointsNormal(IntPtr pMorphContext);
[LibraryImport(FbxDll.DllName)]
private static partial void AsFbxMorphSetBlendShapeVertexNormal(nint pMorphContext, uint index, float x, float y, float z);
[DllImport(FbxDll.DllName)]
private static extern void AsFbxMorphSetBlendShapeVertexNormal(IntPtr pMorphContext, uint index, float x, float y, float z);
}
}