Parsing fixes.
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@@ -24,7 +24,7 @@ namespace AssetStudio
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public PPtr<Material>[] m_Materials;
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public StaticBatchInfo m_StaticBatchInfo;
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public uint[] m_SubsetIndices;
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public bool isNewHeader = false;
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private bool isNewHeader = false;
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protected Renderer(ObjectReader reader) : base(reader)
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{
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if (version[0] < 5) //5.0 down
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@@ -77,10 +77,10 @@ namespace AssetStudio
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var m_IsTerrainTessInfo = reader.ReadByte();
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if (isNewHeader)
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{
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var m_AllowPerMaterialProp = reader.ReadByte();
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var m_IsHQDynamicAOOccluder = reader.ReadByte();
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var m_UseVertexLightInForward = reader.ReadByte();
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var m_CombineSubMeshInGeoPass = reader.ReadByte();
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var m_AllowPerMaterialProp = reader.ReadByte();
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var m_IsHQDynamicAOOccluder = reader.ReadByte();
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}
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}
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}
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