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@@ -154,6 +154,9 @@ namespace AssetStudio
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case GameType.FantasyOfWind:
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reader = DecryptFantasyOfWind(reader);
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break;
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case GameType.ShiningNikki:
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reader = ParseShiningNikki(reader);
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break;
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}
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}
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if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile())
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@@ -29,6 +29,7 @@ namespace AssetStudio
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Games.Add(index++, new Game(GameType.OPFP));
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Games.Add(index++, new Game(GameType.AlchemyStars));
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Games.Add(index++, new Game(GameType.FantasyOfWind));
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Games.Add(index++, new Game(GameType.ShiningNikki));
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}
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public static Game GetGame(int index)
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{
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@@ -127,7 +128,8 @@ namespace AssetStudio
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EnsembleStars,
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OPFP,
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AlchemyStars,
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FantasyOfWind
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FantasyOfWind,
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ShiningNikki
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}
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public static class GameTypes
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@@ -361,5 +361,20 @@ namespace AssetStudio
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return new FileReader(reader.FullPath, ms);
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}
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public static FileReader ParseShiningNikki(FileReader reader)
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{
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var data = reader.ReadBytes(0x1000);
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var idx = data.Search("UnityFS");
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if (idx == -1)
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{
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reader.Position = 0;
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return reader;
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}
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var stream = new BlockStream(reader.BaseStream, idx);
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return new FileReader(reader.FullPath, stream);
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}
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return new FileReader(reader.FullPath, ms);
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}
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}
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}
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