v0.80.30
This commit is contained in:
@@ -8,6 +8,7 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
using System.Xml.Linq;
|
||||
using static AssetStudio.ImportHelper;
|
||||
using static AssetStudioGUI.Exporter;
|
||||
using Object = AssetStudio.Object;
|
||||
|
||||
@@ -17,7 +18,8 @@ namespace AssetStudioGUI
|
||||
{
|
||||
Convert,
|
||||
Raw,
|
||||
Dump
|
||||
Dump,
|
||||
JSON
|
||||
}
|
||||
|
||||
internal enum ExportFilter
|
||||
@@ -27,27 +29,14 @@ namespace AssetStudioGUI
|
||||
Filtered
|
||||
}
|
||||
|
||||
internal enum AssetGroupOption
|
||||
{
|
||||
ByType,
|
||||
ByContainer,
|
||||
BySource,
|
||||
None
|
||||
}
|
||||
|
||||
internal enum ExportListType
|
||||
{
|
||||
XML
|
||||
}
|
||||
|
||||
internal static class Studio
|
||||
{
|
||||
public static Game Game;
|
||||
public static AssetsManager assetsManager = new AssetsManager();
|
||||
public static AssemblyLoader assemblyLoader = new AssemblyLoader();
|
||||
public static List<AssetItem> exportableAssets = new List<AssetItem>();
|
||||
public static List<AssetItem> visibleAssets = new List<AssetItem>();
|
||||
internal static Action<string> StatusStripUpdate = x => { };
|
||||
public static Game Game;
|
||||
|
||||
public static int ExtractFolder(string path, string savePath)
|
||||
{
|
||||
@@ -81,13 +70,16 @@ namespace AssetStudioGUI
|
||||
public static int ExtractFile(string fileName, string savePath)
|
||||
{
|
||||
int extractedCount = 0;
|
||||
var reader = new FileReader(fileName, Game);
|
||||
var reader = new FileReader(fileName);
|
||||
reader = reader.PreProcessing(Game);
|
||||
if (reader.FileType == FileType.BundleFile)
|
||||
extractedCount += ExtractBundleFile(reader, savePath);
|
||||
else if (reader.FileType == FileType.WebFile)
|
||||
extractedCount += ExtractWebDataFile(reader, savePath);
|
||||
else if (reader.FileType == FileType.GameFile)
|
||||
extractedCount += ExtractGameFile(reader, savePath);
|
||||
else if (reader.FileType == FileType.BlkFile)
|
||||
extractedCount += ExtractBlkFile(reader, savePath);
|
||||
else if (reader.FileType == FileType.BlockFile)
|
||||
extractedCount += ExtractBlockFile(reader, savePath);
|
||||
else
|
||||
reader.Dispose();
|
||||
return extractedCount;
|
||||
@@ -96,12 +88,19 @@ namespace AssetStudioGUI
|
||||
private static int ExtractBundleFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
var bundleFile = new BundleFile(reader);
|
||||
reader.Dispose();
|
||||
if (bundleFile.FileList.Length > 0)
|
||||
try
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, bundleFile.FileList);
|
||||
var bundleFile = new BundleFile(reader, Game);
|
||||
reader.Dispose();
|
||||
if (bundleFile.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, bundleFile.fileList);
|
||||
}
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
Logger.Error($"Game type mismatch, Expected {nameof(Mr0k)} but got {Game.Name} ({Game.GetType().Name}) !!");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -119,16 +118,69 @@ namespace AssetStudioGUI
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int ExtractGameFile(FileReader reader, string savePath)
|
||||
private static int ExtractBlkFile(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {reader.FileName}...");
|
||||
var gameFile = new GameFile(reader);
|
||||
reader.Dispose();
|
||||
var fileList = gameFile.Bundles.SelectMany(x => x.Value).ToList();
|
||||
if (fileList.Count > 0)
|
||||
int total = 0;
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
try
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, Path.GetFileNameWithoutExtension(reader.FileName));
|
||||
return ExtractStreamFile(extractPath, fileList.ToArray());
|
||||
using var stream = BlkUtils.Decrypt(reader, (Blk)Game);
|
||||
do
|
||||
{
|
||||
stream.Offset = stream.RelativePosition;
|
||||
var dummyPath = Path.Combine(reader.FullPath, stream.RelativePosition.ToString("X8"));
|
||||
var subReader = new FileReader(dummyPath, stream, true);
|
||||
var subSavePath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
switch (subReader.FileType)
|
||||
{
|
||||
case FileType.BundleFile:
|
||||
total += ExtractBundleFile(subReader, subSavePath);
|
||||
break;
|
||||
case FileType.Mhy0File:
|
||||
total += ExtractMhy0File(subReader, subSavePath);
|
||||
break;
|
||||
}
|
||||
} while (stream.Remaining > 0);
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
Logger.Error($"Game type mismatch, Expected {nameof(Blk)} but got {Game.Name} ({Game.GetType().Name}) !!");
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
private static int ExtractBlockFile(FileReader reader, string savePath)
|
||||
{
|
||||
int total = 0;
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
using var stream = new BlockStream(reader.BaseStream, 0);
|
||||
do
|
||||
{
|
||||
stream.Offset = stream.RelativePosition;
|
||||
var subSavePath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
var dummyPath = Path.Combine(reader.FullPath, stream.RelativePosition.ToString("X8"));
|
||||
var subReader = new FileReader(dummyPath, stream, true);
|
||||
total += ExtractBundleFile(subReader, subSavePath);
|
||||
} while (stream.Remaining > 0);
|
||||
return total;
|
||||
}
|
||||
|
||||
private static int ExtractMhy0File(FileReader reader, string savePath)
|
||||
{
|
||||
StatusStripUpdate($"Decompressing {reader.FileName} ...");
|
||||
try
|
||||
{
|
||||
var mhy0File = new Mhy0File(reader, reader.FullPath, (Mhy0)Game);
|
||||
reader.Dispose();
|
||||
if (mhy0File.fileList.Length > 0)
|
||||
{
|
||||
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
|
||||
return ExtractStreamFile(extractPath, mhy0File.fileList);
|
||||
}
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
Logger.Error($"Game type mismatch, Expected {nameof(Mhy0)} but got {Game.Name} ({Game.GetType().Name}) !!");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -157,155 +209,29 @@ namespace AssetStudioGUI
|
||||
return extractedCount;
|
||||
}
|
||||
|
||||
public static List<AssetEntry> BuildAssetMap(List<string> files)
|
||||
public static void UpdateContainers()
|
||||
{
|
||||
var assets = new List<AssetEntry>();
|
||||
for (int i = 0; i < files.Count; i++)
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var file = files[i];
|
||||
var reader = new FileReader(file, Game);
|
||||
var gameFile = new GameFile(reader);
|
||||
reader.Dispose();
|
||||
|
||||
foreach (var bundle in gameFile.Bundles)
|
||||
Logger.Info("Updating Containers...");
|
||||
foreach (var asset in exportableAssets)
|
||||
{
|
||||
foreach (var cab in bundle.Value)
|
||||
if (int.TryParse(asset.Container, out var value))
|
||||
{
|
||||
var dummyPath = Path.Combine(Path.GetDirectoryName(file), cab.fileName);
|
||||
using (var cabReader = new FileReader(dummyPath, cab.stream, Game))
|
||||
var last = unchecked((uint)value);
|
||||
var path = ResourceIndex.GetAssetPath(last);
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
if (cabReader.FileType == FileType.AssetsFile)
|
||||
asset.Container = path;
|
||||
if (asset.Type == ClassIDType.MiHoYoBinData)
|
||||
{
|
||||
var assetsFile = new SerializedFile(cabReader, assetsManager, file);
|
||||
assetsManager.assetsFileList.Add(assetsFile);
|
||||
|
||||
assetsFile.m_Objects = assetsFile.m_Objects.Where(x => x.HasExportableType()).ToList();
|
||||
|
||||
IndexObject indexObject = null;
|
||||
var containers = new List<(PPtr<Object>, string)>(assetsFile.m_Objects.Count);
|
||||
var animators = new List<(PPtr<GameObject>, AssetEntry)>(assetsFile.m_Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<Object, AssetEntry>(assetsFile.m_Objects.Count);
|
||||
foreach (var objInfo in assetsFile.m_Objects)
|
||||
{
|
||||
var objectReader = new ObjectReader(assetsFile.reader, assetsFile, objInfo);
|
||||
var obj = new Object(objectReader);
|
||||
var asset = new AssetEntry()
|
||||
{
|
||||
Source = file,
|
||||
PathID = objectReader.m_PathID,
|
||||
Type = objectReader.type,
|
||||
Container = ""
|
||||
};
|
||||
|
||||
var exportable = true;
|
||||
switch (objectReader.type)
|
||||
{
|
||||
case ClassIDType.AssetBundle:
|
||||
var assetBundle = new AssetBundle(objectReader);
|
||||
foreach (var m_Container in assetBundle.Container)
|
||||
{
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
if (Game.Name == "GI" || Game.Name == "GI_CB2" || Game.Name == "GI_CB3")
|
||||
{
|
||||
if (long.TryParse(m_Container.Key, out var containerValue))
|
||||
{
|
||||
var last = unchecked((uint)containerValue);
|
||||
var path = ResourceIndex.GetBundlePath(last);
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
containers.Add((assetBundle.PreloadTable[k], path));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
containers.Add((assetBundle.PreloadTable[k], m_Container.Key));
|
||||
}
|
||||
}
|
||||
obj = null;
|
||||
asset.Name = assetBundle.m_Name;
|
||||
exportable = AssetBundle.Exportable;
|
||||
break;
|
||||
case ClassIDType.GameObject:
|
||||
var gameObject = new GameObject(objectReader);
|
||||
obj = gameObject;
|
||||
asset.Name = gameObject.m_Name;
|
||||
exportable = false;
|
||||
break;
|
||||
case ClassIDType.Shader:
|
||||
asset.Name = objectReader.ReadAlignedString();
|
||||
if (string.IsNullOrEmpty(asset.Name))
|
||||
{
|
||||
var m_parsedForm = new SerializedShader(objectReader);
|
||||
asset.Name = m_parsedForm.m_Name;
|
||||
}
|
||||
break;
|
||||
case ClassIDType.Animator:
|
||||
var component = new PPtr<GameObject>(objectReader);
|
||||
animators.Add((component, asset));
|
||||
break;
|
||||
case ClassIDType.MiHoYoBinData:
|
||||
if (indexObject.Names.TryGetValue(objectReader.m_PathID, out var binName))
|
||||
{
|
||||
var path = ResourceIndex.GetContainerFromBinName(file, binName);
|
||||
asset.Container = path;
|
||||
asset.Name = !string.IsNullOrEmpty(path) ? Path.GetFileName(path) : binName;
|
||||
}
|
||||
exportable = IndexObject.Exportable;
|
||||
break;
|
||||
case ClassIDType.IndexObject:
|
||||
indexObject = new IndexObject(objectReader);
|
||||
obj = null;
|
||||
asset.Name = "IndexObject";
|
||||
exportable = IndexObject.Exportable;
|
||||
break;
|
||||
default:
|
||||
asset.Name = objectReader.ReadAlignedString();
|
||||
break;
|
||||
}
|
||||
if (obj != null)
|
||||
{
|
||||
objectAssetItemDic.Add(obj, asset);
|
||||
assetsFile.AddObject(obj);
|
||||
}
|
||||
if (exportable)
|
||||
{
|
||||
assets.Add(asset);
|
||||
}
|
||||
}
|
||||
foreach (var pair in animators)
|
||||
{
|
||||
if (pair.Item1.TryGet(out var gameObject))
|
||||
{
|
||||
pair.Item2.Name = gameObject.m_Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning($"Unable to find GameObject with PathID {pair.Item1.m_PathID}, removing...");
|
||||
assets.Remove(pair.Item2);
|
||||
}
|
||||
}
|
||||
foreach ((var pptr, var container) in containers)
|
||||
{
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
objectAssetItemDic[obj].Container = container;
|
||||
}
|
||||
}
|
||||
assetsManager.assetsFileList.Clear();
|
||||
asset.Text = Path.GetFileNameWithoutExtension(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Info($"[{i + 1}/{files.Count}] Processed {Path.GetFileName(file)}");
|
||||
Progress.Report(i + 1, files.Count);
|
||||
Logger.Info("Updated !!");
|
||||
}
|
||||
|
||||
return assets;
|
||||
}
|
||||
|
||||
public static (string, List<TreeNode>) BuildAssetData()
|
||||
@@ -315,6 +241,7 @@ namespace AssetStudioGUI
|
||||
string productName = null;
|
||||
var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
|
||||
var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
|
||||
var mihoyoBinDataNames = new List<(PPtr<Object>, string)>();
|
||||
var containers = new List<(PPtr<Object>, string)>();
|
||||
int i = 0;
|
||||
Progress.Reset();
|
||||
@@ -322,9 +249,14 @@ namespace AssetStudioGUI
|
||||
{
|
||||
foreach (var asset in assetsFile.Objects)
|
||||
{
|
||||
if (assetsManager.tokenSource.IsCancellationRequested)
|
||||
{
|
||||
Logger.Info("Building asset list has been cancelled !!");
|
||||
return (string.Empty, Array.Empty<TreeNode>().ToList());
|
||||
}
|
||||
var assetItem = new AssetItem(asset);
|
||||
objectAssetItemDic.Add(asset, assetItem);
|
||||
assetItem.UniqueID = "#" + i;
|
||||
assetItem.UniqueID = " #" + i;
|
||||
var exportable = false;
|
||||
switch (asset)
|
||||
{
|
||||
@@ -359,7 +291,6 @@ namespace AssetStudioGUI
|
||||
case Font _:
|
||||
case MovieTexture _:
|
||||
case Sprite _:
|
||||
case Material _:
|
||||
assetItem.Text = ((NamedObject)asset).m_Name;
|
||||
exportable = true;
|
||||
break;
|
||||
@@ -385,35 +316,27 @@ namespace AssetStudioGUI
|
||||
productName = m_PlayerSettings.productName;
|
||||
break;
|
||||
case AssetBundle m_AssetBundle:
|
||||
foreach (var m_Container in m_AssetBundle.Container)
|
||||
foreach (var m_Container in m_AssetBundle.m_Container)
|
||||
{
|
||||
var preloadIndex = m_Container.Value.preloadIndex;
|
||||
var preloadSize = m_Container.Value.preloadSize;
|
||||
var preloadEnd = preloadIndex + preloadSize;
|
||||
for (int k = preloadIndex; k < preloadEnd; k++)
|
||||
{
|
||||
if (Game.Name == "GI" || Game.Name == "GI_CB2" || Game.Name == "GI_CB3")
|
||||
{
|
||||
if (long.TryParse(m_Container.Key, out var containerValue))
|
||||
{
|
||||
var last = unchecked((uint)containerValue);
|
||||
var path = ResourceIndex.GetBundlePath(last);
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
containers.Add((m_AssetBundle.PreloadTable[k], path));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
containers.Add((m_AssetBundle.PreloadTable[k], m_Container.Key));
|
||||
containers.Add((m_AssetBundle.m_PreloadTable[k], m_Container.Key));
|
||||
}
|
||||
}
|
||||
assetItem.Text = m_AssetBundle.m_Name;
|
||||
exportable = AssetBundle.Exportable;
|
||||
break;
|
||||
case IndexObject m_IndexObject:
|
||||
foreach(var index in m_IndexObject.AssetMap)
|
||||
{
|
||||
mihoyoBinDataNames.Add((index.Value.Object, index.Key));
|
||||
}
|
||||
assetItem.Text = "IndexObject";
|
||||
exportable = IndexObject.Exportable;
|
||||
break;
|
||||
case MiHoYoBinData m_MiHoYoBinData:
|
||||
exportable = MiHoYoBinData.Exportable;
|
||||
break;
|
||||
case ResourceManager m_ResourceManager:
|
||||
foreach (var m_Container in m_ResourceManager.m_Container)
|
||||
@@ -421,29 +344,6 @@ namespace AssetStudioGUI
|
||||
containers.Add((m_Container.Value, m_Container.Key));
|
||||
}
|
||||
break;
|
||||
case MiHoYoBinData m_MiHoYoBinData:
|
||||
if (m_MiHoYoBinData.assetsFile.ObjectsDic.TryGetValue(2, out var obj) && obj is IndexObject indexObject)
|
||||
{
|
||||
if (indexObject.Names.TryGetValue(m_MiHoYoBinData.m_PathID, out var binName))
|
||||
{
|
||||
string path = "";
|
||||
var game = GameManager.GetGame("GI");
|
||||
if (Path.GetExtension(assetsFile.originalPath) == game.Extension)
|
||||
{
|
||||
path = ResourceIndex.GetContainerFromBinName(assetsFile.originalPath, binName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var last = Convert.ToUInt32(binName, 16);
|
||||
path = ResourceIndex.GetBundlePath(last) ?? "";
|
||||
}
|
||||
assetItem.Container = path;
|
||||
assetItem.Text = !string.IsNullOrEmpty(path) ? Path.GetFileName(path) : binName;
|
||||
}
|
||||
}
|
||||
else assetItem.Text = string.Format("BinFile #{0}", assetItem.m_PathID);
|
||||
exportable = true;
|
||||
break;
|
||||
case NamedObject m_NamedObject:
|
||||
assetItem.Text = m_NamedObject.m_Name;
|
||||
break;
|
||||
@@ -459,20 +359,32 @@ namespace AssetStudioGUI
|
||||
Progress.Report(++i, objectCount);
|
||||
}
|
||||
}
|
||||
|
||||
StatusStripUpdate("Building container list...");
|
||||
|
||||
i = 0;
|
||||
Progress.Reset();
|
||||
var containersCount = containers.Count;
|
||||
foreach((var pptr, var name) in mihoyoBinDataNames)
|
||||
{
|
||||
if (pptr.TryGet<MiHoYoBinData>(out var obj))
|
||||
{
|
||||
var assetItem = objectAssetItemDic[obj];
|
||||
if (int.TryParse(name, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var hash))
|
||||
{
|
||||
assetItem.Text = name;
|
||||
assetItem.Container = hash.ToString();
|
||||
}
|
||||
else assetItem.Text = $"BinFile #{assetItem.m_PathID}";
|
||||
}
|
||||
}
|
||||
foreach ((var pptr, var container) in containers)
|
||||
{
|
||||
if (pptr.TryGet(out var obj))
|
||||
{
|
||||
objectAssetItemDic[obj].Container = container;
|
||||
}
|
||||
Progress.Report(++i, containersCount);
|
||||
}
|
||||
|
||||
if (Game.Type.IsGISubGroup())
|
||||
{
|
||||
UpdateContainers();
|
||||
}
|
||||
|
||||
foreach (var tmp in exportableAssets)
|
||||
{
|
||||
tmp.SetSubItems();
|
||||
@@ -494,6 +406,12 @@ namespace AssetStudioGUI
|
||||
|
||||
foreach (var obj in assetsFile.Objects)
|
||||
{
|
||||
if (assetsManager.tokenSource.IsCancellationRequested)
|
||||
{
|
||||
Logger.Info("Building tree structure been cancelled !!");
|
||||
return (string.Empty, Array.Empty<TreeNode>().ToList());
|
||||
}
|
||||
|
||||
if (obj is GameObject m_GameObject)
|
||||
{
|
||||
if (!treeNodeDictionary.TryGetValue(m_GameObject, out var currentNode))
|
||||
@@ -617,11 +535,11 @@ namespace AssetStudioGUI
|
||||
case AssetGroupOption.ByContainer: //container path
|
||||
if (!string.IsNullOrEmpty(asset.Container))
|
||||
{
|
||||
exportPath = Path.HasExtension(asset.Container) ? Path.Combine(savePath, Path.GetDirectoryName(asset.Container)) : Path.Combine(savePath, asset.Container);
|
||||
exportPath = Path.Combine(savePath, Path.GetDirectoryName(asset.Container));
|
||||
}
|
||||
else
|
||||
{
|
||||
exportPath = Path.Combine(savePath, asset.TypeString);
|
||||
exportPath = savePath;
|
||||
}
|
||||
break;
|
||||
case AssetGroupOption.BySource: //source file
|
||||
@@ -662,6 +580,12 @@ namespace AssetStudioGUI
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
case ExportType.JSON:
|
||||
if (ExportJSONFile(asset, exportPath))
|
||||
{
|
||||
exportedCount++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -688,51 +612,6 @@ namespace AssetStudioGUI
|
||||
});
|
||||
}
|
||||
|
||||
public static void ExportAssetsMap(string savePath, List<AssetEntry> toExportAssets, ExportListType exportListType)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
{
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
|
||||
|
||||
Progress.Reset();
|
||||
|
||||
string filename;
|
||||
switch (exportListType)
|
||||
{
|
||||
case ExportListType.XML:
|
||||
filename = Path.Combine(savePath, $"assets_map_{Game.Name}.xml");
|
||||
var doc = new XDocument(
|
||||
new XElement("Assets",
|
||||
new XAttribute("filename", filename),
|
||||
new XAttribute("createdAt", DateTime.UtcNow.ToString("s")),
|
||||
toExportAssets.Select(
|
||||
asset => new XElement("Asset",
|
||||
new XElement("Name", asset.Name),
|
||||
new XElement("Container", asset.Container),
|
||||
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.Type.ToString()),
|
||||
new XElement("PathID", asset.PathID),
|
||||
new XElement("Source", asset.Source)
|
||||
)
|
||||
)
|
||||
)
|
||||
);
|
||||
doc.Save(filename);
|
||||
break;
|
||||
}
|
||||
|
||||
var statusText = $"Finished exporting asset list with {toExportAssets.Count()} items.";
|
||||
|
||||
StatusStripUpdate(statusText);
|
||||
|
||||
Logger.Info($"AssetMap build successfully !!");
|
||||
|
||||
if (Properties.Settings.Default.openAfterExport && toExportAssets.Count() > 0)
|
||||
{
|
||||
OpenFolderInExplorer(savePath);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void ExportAssetsList(string savePath, List<AssetItem> toExportAssets, ExportListType exportListType)
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(state =>
|
||||
@@ -756,7 +635,6 @@ namespace AssetStudioGUI
|
||||
new XElement("Type", new XAttribute("id", (int)asset.Type), asset.TypeString),
|
||||
new XElement("PathID", asset.m_PathID),
|
||||
new XElement("Source", asset.SourceFile.fullName),
|
||||
new XElement("OriginalPath", asset.SourceFile.originalPath),
|
||||
new XElement("Size", asset.FullSize)
|
||||
)
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user