v0.80.30
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@@ -23,13 +23,6 @@ namespace AssetStudioGUI
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}
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}
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openAfterExport.Checked = Properties.Settings.Default.openAfterExport;
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exportAssetBundle.Checked = Properties.Settings.Default.exportAssetBundle;
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exportIndexObject.Checked = Properties.Settings.Default.exportIndexObject;
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disableRndrr.Checked = Properties.Settings.Default.disableRndrr;
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disableShader.Checked = Properties.Settings.Default.disableShader;
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key.Value = Properties.Settings.Default.key;
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enableXor.Checked = Properties.Settings.Default.enableXor;
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ignoreController.Checked = Properties.Settings.Default.ignoreController;
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eulerFilter.Checked = Properties.Settings.Default.eulerFilter;
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filterPrecision.Value = Properties.Settings.Default.filterPrecision;
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exportAllNodes.Checked = Properties.Settings.Default.exportAllNodes;
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@@ -42,6 +35,11 @@ namespace AssetStudioGUI
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scaleFactor.Value = Properties.Settings.Default.scaleFactor;
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fbxVersion.SelectedIndex = Properties.Settings.Default.fbxVersion;
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fbxFormat.SelectedIndex = Properties.Settings.Default.fbxFormat;
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skipRenderer.Checked = Properties.Settings.Default.skipRenderer;
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exportMiHoYoBinData.Checked = Properties.Settings.Default.exportMiHoYoBinData;
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collectAnimations.Checked = Properties.Settings.Default.collectAnimations;
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encrypted.Checked = Properties.Settings.Default.encrypted;
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key.Value = Properties.Settings.Default.key;
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}
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private void OKbutton_Click(object sender, EventArgs e)
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@@ -59,19 +57,6 @@ namespace AssetStudioGUI
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}
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}
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Properties.Settings.Default.openAfterExport = openAfterExport.Checked;
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Properties.Settings.Default.exportAssetBundle = exportAssetBundle.Checked;
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AssetBundle.Exportable = Properties.Settings.Default.exportAssetBundle;
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Properties.Settings.Default.exportIndexObject = exportIndexObject.Checked;
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IndexObject.Exportable = Properties.Settings.Default.exportAssetBundle;
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Properties.Settings.Default.disableRndrr = disableRndrr.Checked;
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Renderer.Parsable = !Properties.Settings.Default.disableRndrr;
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Properties.Settings.Default.disableShader = disableShader.Checked;
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Shader.Parsable = !Properties.Settings.Default.disableShader;
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Properties.Settings.Default.key = (byte)key.Value;
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Properties.Settings.Default.enableXor = enableXor.Checked;
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MiHoYoBinData.Key = (byte)key.Value;
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MiHoYoBinData.doXOR = enableXor.Checked;
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Properties.Settings.Default.ignoreController = ignoreController.Checked;
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Properties.Settings.Default.eulerFilter = eulerFilter.Checked;
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Properties.Settings.Default.filterPrecision = filterPrecision.Value;
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Properties.Settings.Default.exportAllNodes = exportAllNodes.Checked;
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@@ -84,7 +69,15 @@ namespace AssetStudioGUI
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Properties.Settings.Default.scaleFactor = scaleFactor.Value;
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Properties.Settings.Default.fbxVersion = fbxVersion.SelectedIndex;
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Properties.Settings.Default.fbxFormat = fbxFormat.SelectedIndex;
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Properties.Settings.Default.skipRenderer = skipRenderer.Checked;
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Properties.Settings.Default.exportMiHoYoBinData = exportMiHoYoBinData.Checked;
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Properties.Settings.Default.collectAnimations = collectAnimations.Checked;
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Properties.Settings.Default.encrypted = encrypted.Checked;
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Properties.Settings.Default.key = (byte)key.Value;
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Properties.Settings.Default.Save();
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Renderer.Skipped = !Properties.Settings.Default.skipRenderer;
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MiHoYoBinData.Key = (byte)key.Value;
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MiHoYoBinData.Encrypted = encrypted.Checked;
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DialogResult = DialogResult.OK;
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Close();
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}
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