- WIP Asset Browser.
- fix for some modes without textures [`SR`] - AssetMap new mode (Minimal/Full).
This commit is contained in:
63
AssetStudioGUI/ExportOptions.Designer.cs
generated
63
AssetStudioGUI/ExportOptions.Designer.cs
generated
@@ -71,12 +71,13 @@ namespace AssetStudioGUI
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key = new System.Windows.Forms.NumericUpDown();
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keyToolTip = new System.Windows.Forms.ToolTip(components);
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groupBox4 = new System.Windows.Forms.GroupBox();
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disableShader = new System.Windows.Forms.CheckBox();
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disableRenderer = new System.Windows.Forms.CheckBox();
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skipContainer = new System.Windows.Forms.CheckBox();
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enableResolveDependencies = new System.Windows.Forms.CheckBox();
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resolveToolTip = new System.Windows.Forms.ToolTip(components);
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skipToolTip = new System.Windows.Forms.ToolTip(components);
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disableRenderer = new System.Windows.Forms.CheckBox();
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disableShader = new System.Windows.Forms.CheckBox();
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minimalAssetMap = new System.Windows.Forms.CheckBox();
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groupBox1.SuspendLayout();
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panel1.SuspendLayout();
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groupBox2.SuspendLayout();
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@@ -537,6 +538,7 @@ namespace AssetStudioGUI
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// groupBox4
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//
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groupBox4.AutoSize = true;
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groupBox4.Controls.Add(minimalAssetMap);
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groupBox4.Controls.Add(disableShader);
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groupBox4.Controls.Add(disableRenderer);
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groupBox4.Controls.Add(skipContainer);
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@@ -547,11 +549,35 @@ namespace AssetStudioGUI
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groupBox4.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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groupBox4.Name = "groupBox4";
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groupBox4.Padding = new System.Windows.Forms.Padding(4, 3, 4, 3);
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groupBox4.Size = new System.Drawing.Size(272, 176);
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groupBox4.Size = new System.Drawing.Size(272, 187);
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groupBox4.TabIndex = 13;
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groupBox4.TabStop = false;
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groupBox4.Text = "Options";
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//
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// disableShader
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//
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disableShader.AutoSize = true;
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disableShader.Location = new System.Drawing.Point(8, 121);
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disableShader.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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disableShader.Name = "disableShader";
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disableShader.Size = new System.Drawing.Size(103, 19);
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disableShader.TabIndex = 16;
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disableShader.Text = "Disable Shader";
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skipToolTip.SetToolTip(disableShader, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
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disableShader.UseVisualStyleBackColor = true;
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//
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// disableRenderer
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//
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disableRenderer.AutoSize = true;
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disableRenderer.Location = new System.Drawing.Point(8, 96);
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disableRenderer.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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disableRenderer.Name = "disableRenderer";
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disableRenderer.Size = new System.Drawing.Size(114, 19);
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disableRenderer.TabIndex = 15;
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disableRenderer.Text = "Disable Renderer";
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skipToolTip.SetToolTip(disableRenderer, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
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disableRenderer.UseVisualStyleBackColor = true;
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//
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// skipContainer
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//
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skipContainer.AutoSize = true;
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@@ -580,29 +606,15 @@ namespace AssetStudioGUI
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resolveToolTip.SetToolTip(enableResolveDependencies, "Toggle the behaviour of loading assets.\r\nDisable to load file(s) without its dependencies.");
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enableResolveDependencies.UseVisualStyleBackColor = true;
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//
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// disableRenderer
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// minimalAssetMap
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//
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disableRenderer.AutoSize = true;
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disableRenderer.Location = new System.Drawing.Point(8, 96);
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disableRenderer.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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disableRenderer.Name = "disableRenderer";
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disableRenderer.Size = new System.Drawing.Size(114, 19);
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disableRenderer.TabIndex = 15;
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disableRenderer.Text = "Disable Renderer";
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skipToolTip.SetToolTip(disableRenderer, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
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disableRenderer.UseVisualStyleBackColor = true;
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//
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// disableShader
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//
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disableShader.AutoSize = true;
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disableShader.Location = new System.Drawing.Point(8, 121);
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disableShader.Margin = new System.Windows.Forms.Padding(4, 3, 4, 3);
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disableShader.Name = "disableShader";
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disableShader.Size = new System.Drawing.Size(103, 19);
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disableShader.TabIndex = 16;
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disableShader.Text = "Disable Shader";
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skipToolTip.SetToolTip(disableShader, "Skips the container recovery step.\nImproves loading when dealing with a large number of files.");
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disableShader.UseVisualStyleBackColor = true;
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minimalAssetMap.AutoSize = true;
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minimalAssetMap.Location = new System.Drawing.Point(8, 146);
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minimalAssetMap.Name = "minimalAssetMap";
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minimalAssetMap.Size = new System.Drawing.Size(125, 19);
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minimalAssetMap.TabIndex = 17;
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minimalAssetMap.Text = "Minimal AssetMap";
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minimalAssetMap.UseVisualStyleBackColor = true;
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//
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// ExportOptions
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//
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@@ -687,5 +699,6 @@ namespace AssetStudioGUI
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private System.Windows.Forms.ToolTip skipToolTip;
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private System.Windows.Forms.CheckBox disableShader;
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private System.Windows.Forms.CheckBox disableRenderer;
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private System.Windows.Forms.CheckBox minimalAssetMap;
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}
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}
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