- WIP Asset Browser.
- fix for some modes without textures [`SR`] - AssetMap new mode (Minimal/Full).
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38
AssetStudio/AssetIndex.cs
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38
AssetStudio/AssetIndex.cs
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using System.Collections.Generic;
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namespace AssetStudio
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{
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public record AssetIndex
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{
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public Dictionary<string, string> Types { get; set; }
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public record SubAssetInfo
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{
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public string Name { get; set; }
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public byte PathHashPre { get; set; }
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public uint PathHashLast { get; set; }
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}
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public Dictionary<int, List<SubAssetInfo>> SubAssets { get; set; }
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public Dictionary<int, List<int>> Dependencies { get; set; }
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public List<uint> PreloadBlocks { get; set; }
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public List<uint> PreloadShaderBlocks { get; set; }
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public record BlockInfo
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{
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public byte Language { get; set; }
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public uint Id { get; set; }
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public uint Offset { get; set; }
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}
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public Dictionary<int, BlockInfo> Assets { get; set; }
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public List<uint> SortList { get; set; }
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public AssetIndex()
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{
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Types = new Dictionary<string, string>();
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SubAssets = new Dictionary<int, List<SubAssetInfo>>();
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Dependencies = new Dictionary<int, List<int>>();
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PreloadBlocks = new List<uint>();
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PreloadShaderBlocks = new List<uint>();
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Assets = new Dictionary<int, BlockInfo>();
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SortList = new List<uint>();
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}
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}
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}
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