- [GUI] bug fixes
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@@ -57,7 +57,7 @@ namespace AssetStudio.GUI
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}
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private void loadSelected_Click(object sender, EventArgs e)
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{
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var files = assetDataGridView.SelectedRows.Cast<DataGridViewRow>().Select(x => x.DataBoundItem as AssetEntry).Select(x => x.Source).ToHashSet();
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var files = assetDataGridView.SelectedRows.Cast<DataGridViewRow>().Select(x => _assetEntries[x.Index]).Select(x => x.Source).ToHashSet();
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var missingFiles = files.Where(x => !File.Exists(x));
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foreach (var file in missingFiles)
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{
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@@ -98,6 +98,7 @@ namespace AssetStudio.GUI
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_assetEntries = ResourceMap.GetEntries().FindAll(x => x.Matches(filters));
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assetDataGridView.CurrentCell = assetDataGridView[0, 0];
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assetDataGridView.Rows.Clear();
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assetDataGridView.RowCount = _assetEntries.Count;
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assetDataGridView.Refresh();
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@@ -159,6 +160,7 @@ namespace AssetStudio.GUI
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_assetEntries = direction == ListSortDirection.Ascending ? _assetEntries.OrderBy(keySelector).ToList() : _assetEntries.OrderByDescending(keySelector).ToList();
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assetDataGridView.CurrentCell = assetDataGridView[0, 0];
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assetDataGridView.Rows.Clear();
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assetDataGridView.RowCount = _assetEntries.Count;
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assetDataGridView.Refresh();
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