v0.90.10
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@@ -244,7 +244,7 @@ namespace AssetStudio
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private static void SetFrame(ImportedFrame frame, Vector3 t, Quaternion q, Vector3 s)
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{
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frame.LocalPosition = new Vector3(-t.X, t.Y, t.Z);
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frame.LocalRotation = Fbx.QuaternionToEuler(new Quaternion(q.X, -q.Y, -q.Z, q.W));
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frame.LocalRotation = new Quaternion(q.X, -q.Y, -q.Z, q.W);
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frame.LocalScale = s;
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}
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@@ -818,8 +818,8 @@ namespace AssetStudio
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for (int i = 0; i < numKeys; i++)
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{
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var quat = quats[i];
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var value = Fbx.QuaternionToEuler(new Quaternion(quat.X, -quat.Y, -quat.Z, quat.W));
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track.Rotations.Add(new ImportedKeyframe<Vector3>(times[i], value));
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var value = new Quaternion(quat.X, -quat.Y, -quat.Z, quat.W);
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track.Rotations.Add(new ImportedKeyframe<Quaternion>(times[i], value));
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}
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}
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foreach (var m_RotationCurve in animationClip.m_RotationCurves)
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@@ -827,8 +827,8 @@ namespace AssetStudio
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var track = iAnim.FindTrack(FixBonePath(animationClip, m_RotationCurve.path));
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foreach (var m_Curve in m_RotationCurve.curve.m_Curve)
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{
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var value = Fbx.QuaternionToEuler(new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W));
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track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, value));
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var value = new Quaternion(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z, m_Curve.value.W);
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track.Rotations.Add(new ImportedKeyframe<Quaternion>(m_Curve.time, value));
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}
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}
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foreach (var m_PositionCurve in animationClip.m_PositionCurves)
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@@ -854,7 +854,8 @@ namespace AssetStudio
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var track = iAnim.FindTrack(FixBonePath(animationClip, m_EulerCurve.path));
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foreach (var m_Curve in m_EulerCurve.curve.m_Curve)
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{
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track.Rotations.Add(new ImportedKeyframe<Vector3>(m_Curve.time, new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z)));
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var value = Fbx.EulerToQuaternion(new Vector3(m_Curve.value.X, -m_Curve.value.Y, -m_Curve.value.Z));
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track.Rotations.Add(new ImportedKeyframe<Quaternion>(m_Curve.time, value));
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}
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}
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}
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@@ -1009,14 +1010,13 @@ namespace AssetStudio
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)));
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break;
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case 2:
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var value = Fbx.QuaternionToEuler(new Quaternion
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track.Rotations.Add(new ImportedKeyframe<Quaternion>(time, new Quaternion
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(
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data[curveIndex++ + offset],
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-data[curveIndex++ + offset],
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-data[curveIndex++ + offset],
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data[curveIndex++ + offset]
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));
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track.Rotations.Add(new ImportedKeyframe<Vector3>(time, value));
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)));
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break;
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case 3:
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track.Scalings.Add(new ImportedKeyframe<Vector3>(time, new Vector3
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@@ -1027,12 +1027,13 @@ namespace AssetStudio
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)));
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break;
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case 4:
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track.Rotations.Add(new ImportedKeyframe<Vector3>(time, new Vector3
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var value = Fbx.EulerToQuaternion(new Vector3
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(
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data[curveIndex++ + offset],
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-data[curveIndex++ + offset],
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-data[curveIndex++ + offset]
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)));
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));
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track.Rotations.Add(new ImportedKeyframe<Quaternion>(time, value));
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break;
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default:
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curveIndex++;
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