v0.90.10
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@@ -27,9 +27,10 @@ namespace AssetStudio.FbxInterop
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[DllImport(FbxDll.DllName)]
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private static extern IntPtr AsFbxGetSceneRootNode(IntPtr context);
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private static IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Vector3 localRotation, in Vector3 localScale)
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private static IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Quaternion localRotation, in Vector3 localScale)
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{
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return AsFbxExportSingleFrame(context, parentNode, framePath, frameName, localPosition.X, localPosition.Y, localPosition.Z, localRotation.X, localRotation.Y, localRotation.Z, localScale.X, localScale.Y, localScale.Z);
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var localRotationEuler = Fbx.QuaternionToEuler(localRotation);
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return AsFbxExportSingleFrame(context, parentNode, framePath, frameName, localPosition.X, localPosition.Y, localPosition.Z, localRotationEuler.X, localRotationEuler.Y, localRotationEuler.Z, localScale.X, localScale.Y, localScale.Z);
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}
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[DllImport(FbxDll.DllName)]
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