v0.90.10
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@@ -63,6 +63,7 @@ namespace AssetStudio
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return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z) && W.Equals(other.W);
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}
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public static Quaternion Zero => new Quaternion(0, 0, 0, 1);
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public static float Dot(Quaternion a, Quaternion b)
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{
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return a.X * b.X + a.Y * b.Y + a.Z * b.Z + a.W * b.W;
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