Files
SpineViewer/Spine/Exporters/VideoExporter.cs
2025-10-26 23:59:57 +08:00

158 lines
5.0 KiB
C#

using NLog;
using SFML.System;
using SkiaSharp;
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Exporters
{
/// <summary>
/// 多帧画面导出基类, 可以获取连续的帧序列
/// </summary>
public abstract class VideoExporter : BaseExporter
{
public VideoExporter(uint width, uint height) : base(width, height) { }
public VideoExporter(Vector2u resolution) : base(resolution) { }
/// <summary>
/// 导出时长
/// </summary>
public float Duration
{
get => _duration;
set
{
if (value < 0)
{
_logger.Warn("Omit invalid duration: {0}", value);
return;
}
_duration = value;
}
}
protected float _duration = 0;
/// <summary>
/// 帧率
/// </summary>
public float Fps
{
get => _fps;
set
{
if (value <= 0)
{
_logger.Warn("Omit invalid fps: {0}", value);
return;
}
_fps = value;
}
}
protected float _fps = 24;
public float Speed
{
get => _speed;
set
{
if (_speed <= 0)
{
_logger.Warn("Omit invalid speed: {0}", value);
return;
}
_speed = value;
}
}
protected float _speed = 1f;
/// <summary>
/// 是否保留最后一帧
/// </summary>
public bool KeepLast { get => _keepLast; set => _keepLast = value; }
protected bool _keepLast = true;
/// <summary>
/// 获取总帧数
/// </summary>
public int GetFrameCount()
{
var delta = 1f / _fps;
var total = (int)(_duration * _fps); // 完整帧的数量
var deltaFinal = _duration - delta * total; // 最后一帧时长
var final = _keepLast && deltaFinal > 1e-3 ? 1 : 0;
var frameCount = 1 + total + final; // 所有帧的数量 = 起始帧 + 完整帧 + 最后一帧
return frameCount;
}
/// <summary>
/// 生成帧序列, 用于导出帧序列
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(SpineObject[] spines)
{
float delta = 1f / _fps;
int total = (int)(_duration * _fps); // 完整帧的数量
bool hasFinal = _keepLast && (_duration - delta * total) > 1e-3;
// 导出首帧
var firstFrame = GetFrame(spines);
yield return firstFrame;
// 导出完整帧
for (int i = 0; i < total; i++)
{
foreach (var spine in spines) spine.Update(delta * _speed);
yield return GetFrame(spines);
}
// 导出最后一帧
if (hasFinal)
{
// XXX: 此处还是按照完整的一帧时长进行更新, 也许可以只更新准确的最后一帧时长
foreach (var spine in spines) spine.Update(delta * _speed);
yield return GetFrame(spines);
}
}
/// <summary>
/// 生成帧序列, 支持中途取消和进度输出, 用于动图视频等单个文件输出
/// </summary>
protected IEnumerable<SFMLImageVideoFrame> GetFrames(SpineObject[] spines, string output, CancellationToken ct)
{
int frameCount = GetFrameCount();
int frameIdx = 0;
_progressReporter?.Invoke(frameCount, 0, $"[0/{frameCount}] {output}");
foreach (var frame in GetFrames(spines))
{
if (ct.IsCancellationRequested)
{
_logger.Info("Export cancelled");
frame.Dispose();
break;
}
_progressReporter?.Invoke(frameCount, frameIdx + 1, $"[{frameIdx + 1}/{frameCount}] {output}");
yield return frame;
frameIdx++;
}
}
public sealed override void Export(string output, params SpineObject[] spines) => Export(output, default, spines);
/// <summary>
/// 导出给定的模型, 从前往后对应从上往下的渲染顺序
/// </summary>
/// <param name="output">输出路径, 一般而言都是文件路径, 少数情况指定的是文件夹</param>
/// <param name="ct">取消令牌</param>
/// <param name="spines">要导出的模型, 从前往后对应从上往下的渲染顺序</param>
public abstract void Export(string output, CancellationToken ct, params SpineObject[] spines);
}
}