Files
SpineViewer/Spine/Implementations/V40/Attachments/MeshAttachment40.cs
2025-10-01 16:35:51 +08:00

47 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.Implementations.V40;
using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using SpineRuntime40;
namespace Spine.Implementations.V40.Attachments
{
internal sealed class MeshAttachment40(MeshAttachment innerObject) :
Attachment40(innerObject),
IMeshAttachment
{
private readonly MeshAttachment _o = innerObject;
public override MeshAttachment InnerObject => _o;
public override int ComputeWorldVertices(ISlot slot, ref float[] worldVertices)
{
if (slot is Slot40 st)
{
var length = _o.WorldVerticesLength;
if (worldVertices.Length < length) worldVertices = new float[length];
_o.ComputeWorldVertices(st.InnerObject, worldVertices);
return length;
}
throw new ArgumentException($"Invalid slot type. Expected {nameof(Slot40)}, but received {slot.GetType().Name}", nameof(slot));
}
public float R { get => _o.R; set => _o.R = value; }
public float G { get => _o.G; set => _o.G = value; }
public float B { get => _o.B; set => _o.B = value; }
public float A { get => _o.A; set => _o.A = value; }
public SFML.Graphics.Texture RendererObject => (SFML.Graphics.Texture)((AtlasRegion)_o.RendererObject).page.rendererObject;
public float[] UVs => _o.UVs;
public int[] Triangles => _o.Triangles;
public int HullLength => _o.HullLength;
}
}