Files
SpineViewer/SpineViewer/Exporter/Exporter.cs
2025-04-11 00:07:09 +08:00

195 lines
7.1 KiB
C#

using NLog;
using SpineViewer.Extensions;
using SpineViewer.PropertyGridWrappers;
using SpineViewer.Utils;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace SpineViewer.Exporter
{
/// <summary>
/// 导出器基类
/// </summary>
public abstract class Exporter : IDisposable
{
/// <summary>
/// 日志器
/// </summary>
protected readonly Logger logger = LogManager.GetCurrentClassLogger();
/// <summary>
/// 可用于文件名的时间戳字符串
/// </summary>
protected readonly string timestamp = DateTime.Now.ToString("yyMMddHHmmss");
~Exporter() { Dispose(false); }
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { View.Dispose(); }
/// <summary>
/// 输出文件夹
/// </summary>
public string? OutputDir { get; set; } = null;
/// <summary>
/// 导出单个
/// </summary>
public bool IsExportSingle { get; set; } = false;
/// <summary>
/// 画面分辨率
/// </summary>
public Size Resolution { get; set; } = new(100, 100);
/// <summary>
/// 渲染视窗, 接管对象生命周期
/// </summary>
public SFML.Graphics.View View { get => view; set { view.Dispose(); view = value; } }
private SFML.Graphics.View view = new();
/// <summary>
/// 是否仅渲染选中
/// </summary>
public bool RenderSelectedOnly { get; set; } = false;
/// <summary>
/// 背景颜色
/// </summary>
public SFML.Graphics.Color BackgroundColor
{
get => backgroundColor;
set
{
backgroundColor = value;
var bcPma = value;
var a = bcPma.A / 255f;
bcPma.R = (byte)(bcPma.R * a);
bcPma.G = (byte)(bcPma.G * a);
bcPma.B = (byte)(bcPma.B * a);
BackgroundColorPma = bcPma;
}
}
private SFML.Graphics.Color backgroundColor = SFML.Graphics.Color.Transparent;
/// <summary>
/// 预乘后的背景颜色
/// </summary>
public SFML.Graphics.Color BackgroundColorPma { get; private set; } = SFML.Graphics.Color.Transparent;
/// <summary>
/// 获取供渲染的 SFML.Graphics.RenderTexture
/// </summary>
private SFML.Graphics.RenderTexture GetRenderTexture()
{
var tex = new SFML.Graphics.RenderTexture((uint)Resolution.Width, (uint)Resolution.Height);
tex.Clear(SFML.Graphics.Color.Transparent);
tex.SetView(View);
return tex;
}
/// <summary>
/// 获取单个模型的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.SpineObject spine) => GetFrame([spine]);
/// <summary>
/// 获取模型列表的单帧画面
/// </summary>
protected SFMLImageVideoFrame GetFrame(Spine.SpineObject[] spinesToRender)
{
// RenderTexture 必须临时创建, 随用随取, 防止出现跨线程的情况
using var texPma = GetRenderTexture();
// 先将预乘结果准确绘制出来, 注意背景色也应当是预乘的
texPma.Clear(BackgroundColorPma);
foreach (var spine in spinesToRender) texPma.Draw(spine);
texPma.Display();
// 背景色透明度不为 1 时需要处理反预乘, 否则直接就是结果
if (BackgroundColor.A < 255)
{
// 从预乘结果构造渲染对象, 并正确设置变换
using var view = texPma.GetView();
using var img = texPma.Texture.CopyToImage();
using var texSprite = new SFML.Graphics.Texture(img);
using var sp = new SFML.Graphics.Sprite(texSprite)
{
Origin = new(texPma.Size.X / 2f, texPma.Size.Y / 2f),
Position = new(view.Center.X, view.Center.Y),
Scale = new(view.Size.X / texPma.Size.X, view.Size.Y / texPma.Size.Y),
Rotation = view.Rotation
};
// 混合模式用直接覆盖的方式, 保证得到的图像区域是反预乘的颜色和透明度, 同时使用反预乘着色器
var st = SFML.Graphics.RenderStates.Default;
st.BlendMode = SFMLBlendMode.SourceOnly;
st.Shader = SFMLShader.InversePma;
// 在最终结果上二次渲染非预乘画面
using var tex = GetRenderTexture();
// 将非预乘结果覆盖式绘制在目标对象上, 注意背景色应该用非预乘的
tex.Clear(BackgroundColor);
tex.Draw(sp, st);
tex.Display();
return new(tex.Texture.CopyToImage());
}
else
{
return new(texPma.Texture.CopyToImage());
}
}
/// <summary>
/// 每个模型在同一个画面进行导出
/// </summary>
protected abstract void ExportSingle(Spine.SpineObject[] spinesToRender, BackgroundWorker? worker = null);
/// <summary>
/// 每个模型独立导出
/// </summary>
protected abstract void ExportIndividual(Spine.SpineObject[] spinesToRender, BackgroundWorker? worker = null);
/// <summary>
/// 检查参数是否合法并规范化参数值, 否则返回用户错误原因
/// </summary>
public virtual string? Validate()
{
if (!string.IsNullOrWhiteSpace(OutputDir) && File.Exists(OutputDir))
return "输出文件夹无效";
if (!string.IsNullOrWhiteSpace(OutputDir) && !Directory.Exists(OutputDir))
return $"文件夹 {OutputDir} 不存在";
if (IsExportSingle && string.IsNullOrWhiteSpace(OutputDir))
return "导出单个时必须提供输出文件夹";
OutputDir = string.IsNullOrWhiteSpace(OutputDir) ? null : Path.GetFullPath(OutputDir);
return null;
}
/// <summary>
/// 执行导出
/// </summary>
/// <param name="spines">要进行导出的 Spine 列表</param>
/// <param name="worker">用来执行该函数的 worker</param>
/// <exception cref="ArgumentException"></exception>
public virtual void Export(Spine.SpineObject[] spines, BackgroundWorker? worker = null)
{
if (Validate() is string err)
throw new ArgumentException(err);
var spinesToRender = spines.Where(sp => !RenderSelectedOnly || sp.IsSelected).Reverse().ToArray();
if (IsExportSingle) ExportSingle(spinesToRender, worker);
else ExportIndividual(spinesToRender, worker);
logger.LogCurrentProcessMemoryUsage();
}
}
}