1234 lines
43 KiB
C#
1234 lines
43 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SpineViewer.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SpineViewer.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 关于 .
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/// </summary>
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internal static string about {
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get {
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return ResourceManager.GetString("about", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 动画.
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/// </summary>
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internal static string animation {
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get {
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return ResourceManager.GetString("animation", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to atlas文件不存在.
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/// </summary>
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internal static string atlasNotExist {
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get {
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return ResourceManager.GetString("atlasNotExist", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to atlas文件路径.
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/// </summary>
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internal static string atlasPath {
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get {
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return ResourceManager.GetString("atlasPath", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 基本信息.
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/// </summary>
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internal static string basicInfo {
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get {
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return ResourceManager.GetString("basicInfo", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 自定义.
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/// </summary>
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internal static string categoryCustom {
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get {
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return ResourceManager.GetString("categoryCustom", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [0] 导出.
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/// </summary>
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internal static string categoryExport {
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get {
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return ResourceManager.GetString("categoryExport", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [2] FFmpeg 基本参数.
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/// </summary>
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internal static string categoryFFmpegParameter {
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get {
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return ResourceManager.GetString("categoryFFmpegParameter", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [3] 格式参数.
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/// </summary>
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internal static string categoryFormatParameters {
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get {
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return ResourceManager.GetString("categoryFormatParameters", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [2] 帧序列参数.
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/// </summary>
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internal static string categoryFrameSequenceParameters {
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get {
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return ResourceManager.GetString("categoryFrameSequenceParameters", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [1] 预览.
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/// </summary>
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internal static string categoryPreview {
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get {
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return ResourceManager.GetString("categoryPreview", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [1] 单帧画面.
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/// </summary>
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internal static string categorySingleFrame {
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get {
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return ResourceManager.GetString("categorySingleFrame", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to [1] 视频参数.
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/// </summary>
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internal static string categoryVideoParameters {
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get {
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return ResourceManager.GetString("categoryVideoParameters", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 项,共 .
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/// </summary>
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internal static string countInfoStatusMidfix {
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get {
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return ResourceManager.GetString("countInfoStatusMidfix", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 已选择 .
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/// </summary>
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internal static string countInfoStatusPrefix {
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get {
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return ResourceManager.GetString("countInfoStatusPrefix", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 项.
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/// </summary>
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internal static string countInfoStatusSuffix {
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get {
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return ResourceManager.GetString("countInfoStatusSuffix", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 调试.
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/// </summary>
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internal static string debug {
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get {
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return ResourceManager.GetString("debug", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 使用预览画面分辨率的情况下, 允许内容溢出到边缘和填充区域.
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/// </summary>
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internal static string descAllowContentOverflow {
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get {
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return ResourceManager.GetString("descAllowContentOverflow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 小于该值的像素点会被认为是透明像素.
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/// </summary>
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internal static string descAlphaThreshold {
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get {
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return ResourceManager.GetString("descAlphaThreshold", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 相关联的 SpineListView.
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/// </summary>
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internal static string descAssociatedSpineListView {
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get {
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return ResourceManager.GetString("descAssociatedSpineListView", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 根据导出内容自动设置分辨率, 四周填充距离和内容溢出参数将会被忽略.
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/// </summary>
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internal static string descAutoResolution {
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get {
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return ResourceManager.GetString("descAutoResolution", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -c:v, 要使用的编码器\n建议使用硬件加速, libaom-av1 速度非常非常非常慢.
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/// </summary>
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internal static string descAvifEncoder {
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get {
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return ResourceManager.GetString("descAvifEncoder", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 要使用的背景色, 格式为 #RRGGBBAA.
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/// </summary>
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internal static string descBackgroundColor {
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get {
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return ResourceManager.GetString("descBackgroundColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -crf, 取值范围 0-63, 建议范围 18-28, 默认取值 23, 数值越小则输出质量越高.
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/// </summary>
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internal static string descCRF {
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get {
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return ResourceManager.GetString("descCRF", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 使用 \"ffmpeg -h encoder=<编码器>\" 查看编码器支持的参数\n使用 \"ffmpeg -h muxer=<文件格式>\" 查看文件格式支持的参数.
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/// </summary>
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internal static string descCustomArgument {
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get {
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return ResourceManager.GetString("descCustomArgument", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 用于显示画面属性的属性页.
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/// </summary>
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internal static string descDisplayImageProperties {
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get {
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return ResourceManager.GetString("descDisplayImageProperties", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 导出图像的每英寸像素数,用于调整图像的物理尺寸.
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/// </summary>
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internal static string descDPI {
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get {
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return ResourceManager.GetString("descDPI", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 可以从模型列表查看动画时长, 如果小于 0, 则在逐个导出时每个模型使用各自的所有轨道动画时长最大值.
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/// </summary>
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internal static string descDuration {
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get {
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return ResourceManager.GetString("descDuration", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 是否将模型在同一个画面上导出单个文件,否则逐个导出模型.
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/// </summary>
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internal static string descExportSingle {
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get {
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return ResourceManager.GetString("descExportSingle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -f, 文件格式.
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/// </summary>
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internal static string descFileFormat {
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get {
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return ResourceManager.GetString("descFileFormat", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 与图像格式匹配的文件名后缀.
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/// </summary>
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internal static string descFileNameExtension {
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get {
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return ResourceManager.GetString("descFileNameExtension", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 文件名后缀.
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/// </summary>
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internal static string descFilenameSuffix {
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get {
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return ResourceManager.GetString("descFilenameSuffix", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 每秒画面数.
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/// </summary>
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internal static string descFPS {
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get {
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return ResourceManager.GetString("descFPS", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 帧文件的后缀,同时决定帧图像格式.
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/// </summary>
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internal static string descFrameFileExtension {
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get {
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return ResourceManager.GetString("descFrameFileExtension", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 当设置保留最后一帧时, 动图会更为连贯, 但是帧数可能比预期帧数多 1.
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/// </summary>
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internal static string descKeepLastFrame {
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get {
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return ResourceManager.GetString("descKeepLastFrame", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -loop, 循环次数, 0 无限循环, 取值范围 [0, 65535].
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/// </summary>
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internal static string descLoopCount {
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get {
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return ResourceManager.GetString("descLoopCount", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -lossless, 0 表示有损, 1 表示无损.
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/// </summary>
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internal static string descLoseless {
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get {
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return ResourceManager.GetString("descLoseless", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 画布外部的边缘距离 (Margin), 最终导出的分辨率需要加上这个边距.
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/// </summary>
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internal static string descMargin {
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get {
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return ResourceManager.GetString("descMargin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 设置调色板使用的最大颜色数量, 越多则色彩保留程度越高.
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/// </summary>
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internal static string descMaxColor {
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get {
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return ResourceManager.GetString("descMaxColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 用于显示模型属性的组合属性页.
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/// </summary>
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internal static string descModelAttributes {
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get {
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return ResourceManager.GetString("descModelAttributes", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 逐个导出时可以留空,将逐个导出到模型自身所在目录.
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/// </summary>
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internal static string descOutputFolder {
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get {
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return ResourceManager.GetString("descOutputFolder", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 画布内部的填充距离 (Padding), 导出的分辨率大小不会发生变化, 但是会留有四周空间.
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/// </summary>
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internal static string descPadding {
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get {
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return ResourceManager.GetString("descPadding", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -pix_fmt, 要使用的像素格式.
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/// </summary>
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internal static string descPixelFormat {
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get {
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return ResourceManager.GetString("descPixelFormat", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -profile, 预设配置.
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/// </summary>
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internal static string descPreset {
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get {
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return ResourceManager.GetString("descPreset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 预览画面的视区参数,请在预览画面参数面板进行调整.
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/// </summary>
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internal static string descPreviewViewport {
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get {
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return ResourceManager.GetString("descPreviewViewport", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -quality, 取值范围 0-100, 默认值 75.
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/// </summary>
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internal static string descQuality {
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get {
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return ResourceManager.GetString("descQuality", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 是否仅导出选中的模型,请在预览画面参数面板进行调整.
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/// </summary>
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internal static string descRenderSelected {
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get {
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return ResourceManager.GetString("descRenderSelected", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 是否将模型在同一个画面上导出单个文件,否则逐个导出模型.
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/// </summary>
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internal static string descResolution {
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get {
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return ResourceManager.GetString("descResolution", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 允许内容溢出.
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/// </summary>
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internal static string displayAllowContentOverflow {
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get {
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return ResourceManager.GetString("displayAllowContentOverflow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 透明度阈值.
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/// </summary>
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internal static string displayAlphaThreshold {
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get {
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return ResourceManager.GetString("displayAlphaThreshold", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 自动分辨率.
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/// </summary>
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internal static string displayAutoResolution {
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get {
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return ResourceManager.GetString("displayAutoResolution", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 背景颜色.
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/// </summary>
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internal static string displayBackgroundColor {
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get {
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return ResourceManager.GetString("displayBackgroundColor", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 画面中心点.
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/// </summary>
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internal static string displayCenter {
|
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get {
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return ResourceManager.GetString("displayCenter", resourceCulture);
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}
|
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}
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/// <summary>
|
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/// Looks up a localized string similar to 自定义参数.
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/// </summary>
|
||
internal static string displayCustomArgument {
|
||
get {
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return ResourceManager.GetString("displayCustomArgument", resourceCulture);
|
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}
|
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}
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/// <summary>
|
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/// Looks up a localized string similar to 编码器.
|
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/// </summary>
|
||
internal static string displayEncoder {
|
||
get {
|
||
return ResourceManager.GetString("displayEncoder", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 导出单个.
|
||
/// </summary>
|
||
internal static string displayExportSingle {
|
||
get {
|
||
return ResourceManager.GetString("displayExportSingle", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 文件格式.
|
||
/// </summary>
|
||
internal static string displayFileFormat {
|
||
get {
|
||
return ResourceManager.GetString("displayFileFormat", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 文件名后缀.
|
||
/// </summary>
|
||
internal static string displayFilenameSuffix {
|
||
get {
|
||
return ResourceManager.GetString("displayFilenameSuffix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 水平翻转.
|
||
/// </summary>
|
||
internal static string displayFlipHorizontal {
|
||
get {
|
||
return ResourceManager.GetString("displayFlipHorizontal", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 垂直翻转.
|
||
/// </summary>
|
||
internal static string displayFlipVertical {
|
||
get {
|
||
return ResourceManager.GetString("displayFlipVertical", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 帧率.
|
||
/// </summary>
|
||
internal static string displayFPS {
|
||
get {
|
||
return ResourceManager.GetString("displayFPS", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 图像格式.
|
||
/// </summary>
|
||
internal static string displayImageFormat {
|
||
get {
|
||
return ResourceManager.GetString("displayImageFormat", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 保留最后一帧.
|
||
/// </summary>
|
||
internal static string displayKeepLastFrame {
|
||
get {
|
||
return ResourceManager.GetString("displayKeepLastFrame", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 循环次数.
|
||
/// </summary>
|
||
internal static string displayLoopCount {
|
||
get {
|
||
return ResourceManager.GetString("displayLoopCount", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 无损.
|
||
/// </summary>
|
||
internal static string displayLoseless {
|
||
get {
|
||
return ResourceManager.GetString("displayLoseless", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 四周边缘距离.
|
||
/// </summary>
|
||
internal static string displayMargin {
|
||
get {
|
||
return ResourceManager.GetString("displayMargin", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 调色板最大颜色数量.
|
||
/// </summary>
|
||
internal static string displayMaxColor {
|
||
get {
|
||
return ResourceManager.GetString("displayMaxColor", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 最大帧率.
|
||
/// </summary>
|
||
internal static string displayMaximumFrameRate {
|
||
get {
|
||
return ResourceManager.GetString("displayMaximumFrameRate", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 输出文件夹.
|
||
/// </summary>
|
||
internal static string displayOutputFolder {
|
||
get {
|
||
return ResourceManager.GetString("displayOutputFolder", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 四周填充距离.
|
||
/// </summary>
|
||
internal static string displayPadding {
|
||
get {
|
||
return ResourceManager.GetString("displayPadding", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 像素格式.
|
||
/// </summary>
|
||
internal static string displayPixelFormat {
|
||
get {
|
||
return ResourceManager.GetString("displayPixelFormat", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 预设.
|
||
/// </summary>
|
||
internal static string displayPreset {
|
||
get {
|
||
return ResourceManager.GetString("displayPreset", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 预览画面视区.
|
||
/// </summary>
|
||
internal static string displayPreviewViewport {
|
||
get {
|
||
return ResourceManager.GetString("displayPreviewViewport", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 质量.
|
||
/// </summary>
|
||
internal static string displayQuality {
|
||
get {
|
||
return ResourceManager.GetString("displayQuality", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 仅渲染选中.
|
||
/// </summary>
|
||
internal static string displayRenderSelected {
|
||
get {
|
||
return ResourceManager.GetString("displayRenderSelected", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 分辨率.
|
||
/// </summary>
|
||
internal static string displayResolution {
|
||
get {
|
||
return ResourceManager.GetString("displayResolution", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 旋转.
|
||
/// </summary>
|
||
internal static string displayRotation {
|
||
get {
|
||
return ResourceManager.GetString("displayRotation", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 显示坐标轴.
|
||
/// </summary>
|
||
internal static string displayShowAxis {
|
||
get {
|
||
return ResourceManager.GetString("displayShowAxis", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 缩放.
|
||
/// </summary>
|
||
internal static string displayZoom {
|
||
get {
|
||
return ResourceManager.GetString("displayZoom", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 时长.
|
||
/// </summary>
|
||
internal static string duration {
|
||
get {
|
||
return ResourceManager.GetString("duration", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 骨骼加载失败.
|
||
/// </summary>
|
||
internal static string errorLoadSkeleton {
|
||
get {
|
||
return ResourceManager.GetString("errorLoadSkeleton", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to Fragment shader 加载失败,预乘Alpha通道属性失效.
|
||
/// </summary>
|
||
internal static string failLoadingFragmentShader {
|
||
get {
|
||
return ResourceManager.GetString("failLoadingFragmentShader", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 文件版本.
|
||
/// </summary>
|
||
internal static string fileVersion {
|
||
get {
|
||
return ResourceManager.GetString("fileVersion", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 水平翻转.
|
||
/// </summary>
|
||
internal static string flipX {
|
||
get {
|
||
return ResourceManager.GetString("flipX", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 垂直翻转.
|
||
/// </summary>
|
||
internal static string flipY {
|
||
get {
|
||
return ResourceManager.GetString("flipY", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 文件夹 .
|
||
/// </summary>
|
||
internal static string folderNotExistPrefix {
|
||
get {
|
||
return ResourceManager.GetString("folderNotExistPrefix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 不存在.
|
||
/// </summary>
|
||
internal static string folderNotExistSuffix {
|
||
get {
|
||
return ResourceManager.GetString("folderNotExistSuffix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 无法解析颜色,请使用 #RRGGBBAA、#RRGGBB、#RGBA 或 #RGB 格式.
|
||
/// </summary>
|
||
internal static string formatExceptionParseColor {
|
||
get {
|
||
return ResourceManager.GetString("formatExceptionParseColor", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 无法解析颜色,请检查格式.
|
||
/// </summary>
|
||
internal static string formatExceptionParseColorError {
|
||
get {
|
||
return ResourceManager.GetString("formatExceptionParseColorError", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 无法解析颜色,请使用已知的颜色名称.
|
||
/// </summary>
|
||
internal static string formatExceptionUnknownColor {
|
||
get {
|
||
return ResourceManager.GetString("formatExceptionUnknownColor", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 帧.
|
||
/// </summary>
|
||
internal static string frame {
|
||
get {
|
||
return ResourceManager.GetString("frame", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 输出文件夹无效.
|
||
/// </summary>
|
||
internal static string invalidInputFolder {
|
||
get {
|
||
return ResourceManager.GetString("invalidInputFolder", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 是否隐藏.
|
||
/// </summary>
|
||
internal static string isHidden {
|
||
get {
|
||
return ResourceManager.GetString("isHidden", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 画面仍在更新,建议手动暂停画面后导出固定的一帧,是否继续?.
|
||
/// </summary>
|
||
internal static string isUpdatingAndManuallyExportFrame {
|
||
get {
|
||
return ResourceManager.GetString("isUpdatingAndManuallyExportFrame", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 已选择 .
|
||
/// </summary>
|
||
internal static string itemCountPrefix {
|
||
get {
|
||
return ResourceManager.GetString("itemCountPrefix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 个文件.
|
||
/// </summary>
|
||
internal static string itemCountSuffix {
|
||
get {
|
||
return ResourceManager.GetString("itemCountSuffix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 共发现 .
|
||
/// </summary>
|
||
internal static string loadAllSkeletonPrefix {
|
||
get {
|
||
return ResourceManager.GetString("loadAllSkeletonPrefix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 个可加载骨骼,数量较多,是否一次性全部加载?.
|
||
/// </summary>
|
||
internal static string loadAllSkeletonSuffix {
|
||
get {
|
||
return ResourceManager.GetString("loadAllSkeletonSuffix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 全轨道最大时长.
|
||
/// </summary>
|
||
internal static string maximumTrackLength {
|
||
get {
|
||
return ResourceManager.GetString("maximumTrackLength", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 错误信息.
|
||
/// </summary>
|
||
internal static string msgBoxError {
|
||
get {
|
||
return ResourceManager.GetString("msgBoxError", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 提示信息.
|
||
/// </summary>
|
||
internal static string msgBoxInfo {
|
||
get {
|
||
return ResourceManager.GetString("msgBoxInfo", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 操作确认.
|
||
/// </summary>
|
||
internal static string msgBoxQuest {
|
||
get {
|
||
return ResourceManager.GetString("msgBoxQuest", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 警告信息.
|
||
/// </summary>
|
||
internal static string msgBoxWarning {
|
||
get {
|
||
return ResourceManager.GetString("msgBoxWarning", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 导出单个时必须提供输出文件夹.
|
||
/// </summary>
|
||
internal static string mustProvideOutputFolder {
|
||
get {
|
||
return ResourceManager.GetString("mustProvideOutputFolder", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 名称.
|
||
/// </summary>
|
||
internal static string name {
|
||
get {
|
||
return ResourceManager.GetString("name", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 导出单个时导出时长不能为负数.
|
||
/// </summary>
|
||
internal static string negativeDuration {
|
||
get {
|
||
return ResourceManager.GetString("negativeDuration", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 链接已复制到剪贴板,请前往浏览器进行访问.
|
||
/// </summary>
|
||
internal static string notifyCopyGithubLink {
|
||
get {
|
||
return ResourceManager.GetString("notifyCopyGithubLink", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 参数错误.
|
||
/// </summary>
|
||
internal static string parameterError {
|
||
get {
|
||
return ResourceManager.GetString("parameterError", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 位置.
|
||
/// </summary>
|
||
internal static string position {
|
||
get {
|
||
return ResourceManager.GetString("position", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 预览画面已停止渲染.
|
||
/// </summary>
|
||
internal static string previewRenderStopped {
|
||
get {
|
||
return ResourceManager.GetString("previewRenderStopped", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 已处理 .
|
||
/// </summary>
|
||
internal static string process {
|
||
get {
|
||
return ResourceManager.GetString("process", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 程序已崩溃.
|
||
/// </summary>
|
||
internal static string programCrashed {
|
||
get {
|
||
return ResourceManager.GetString("programCrashed", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 确认移除所有 .
|
||
/// </summary>
|
||
internal static string removeAllItemPrefix {
|
||
get {
|
||
return ResourceManager.GetString("removeAllItemPrefix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 确定移除所选 .
|
||
/// </summary>
|
||
internal static string removeItemConfirmPrefix {
|
||
get {
|
||
return ResourceManager.GetString("removeItemConfirmPrefix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 项吗?.
|
||
/// </summary>
|
||
internal static string removeItemConfirmSuffix {
|
||
get {
|
||
return ResourceManager.GetString("removeItemConfirmSuffix", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 渲染.
|
||
/// </summary>
|
||
internal static string render {
|
||
get {
|
||
return ResourceManager.GetString("render", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 资源目录.
|
||
/// </summary>
|
||
internal static string resourcesPath {
|
||
get {
|
||
return ResourceManager.GetString("resourcesPath", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 语言已设为英语。立即重启应用程序吗?.
|
||
/// </summary>
|
||
internal static string restartPrompt {
|
||
get {
|
||
return ResourceManager.GetString("restartPrompt", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 需要重新启动应用程序!.
|
||
/// </summary>
|
||
internal static string restartTitle {
|
||
get {
|
||
return ResourceManager.GetString("restartTitle", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 执行出错.
|
||
/// </summary>
|
||
internal static string runtimeError {
|
||
get {
|
||
return ResourceManager.GetString("runtimeError", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 运行时版本.
|
||
/// </summary>
|
||
internal static string runtimeVersion {
|
||
get {
|
||
return ResourceManager.GetString("runtimeVersion", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 缩放比例.
|
||
/// </summary>
|
||
internal static string scale {
|
||
get {
|
||
return ResourceManager.GetString("scale", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to skel文件不存在.
|
||
/// </summary>
|
||
internal static string skelNotExist {
|
||
get {
|
||
return ResourceManager.GetString("skelNotExist", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to skel文件路径.
|
||
/// </summary>
|
||
internal static string skelPath {
|
||
get {
|
||
return ResourceManager.GetString("skelPath", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 皮肤.
|
||
/// </summary>
|
||
internal static string skin {
|
||
get {
|
||
return ResourceManager.GetString("skin", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 插槽.
|
||
/// </summary>
|
||
internal static string slot {
|
||
get {
|
||
return ResourceManager.GetString("slot", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 变换.
|
||
/// </summary>
|
||
internal static string transform {
|
||
get {
|
||
return ResourceManager.GetString("transform", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 预乘Alpha通道.
|
||
/// </summary>
|
||
internal static string usePremultipliedAlpha {
|
||
get {
|
||
return ResourceManager.GetString("usePremultipliedAlpha", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 需要提供有效的文件名后缀.
|
||
/// </summary>
|
||
internal static string validExtensionRequired {
|
||
get {
|
||
return ResourceManager.GetString("validExtensionRequired", resourceCulture);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Looks up a localized string similar to 需要提供有效的格式.
|
||
/// </summary>
|
||
internal static string validFormatRequired {
|
||
get {
|
||
return ResourceManager.GetString("validFormatRequired", resourceCulture);
|
||
}
|
||
}
|
||
}
|
||
}
|