Files
SpineViewer/SpineRuntimes/SpineRuntime37/TransformConstraintData.cs
2025-03-04 19:29:42 +08:00

71 lines
3.5 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace SpineRuntime37 {
public class TransformConstraintData {
internal string name;
internal int order;
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
internal BoneData target;
internal float rotateMix, translateMix, scaleMix, shearMix;
internal float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
internal bool relative, local;
public string Name { get { return name; } }
public int Order { get { return order; } set { order = value; } }
public ExposedList<BoneData> Bones { get { return bones; } }
public BoneData Target { get { return target; } set { target = value; } }
public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } }
public float ShearMix { get { return shearMix; } set { shearMix = value; } }
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
public float OffsetX { get { return offsetX; } set { offsetX = value; } }
public float OffsetY { get { return offsetY; } set { offsetY = value; } }
public float OffsetScaleX { get { return offsetScaleX; } set { offsetScaleX = value; } }
public float OffsetScaleY { get { return offsetScaleY; } set { offsetScaleY = value; } }
public float OffsetShearY { get { return offsetShearY; } set { offsetShearY = value; } }
public bool Relative { get { return relative; } set { relative = value; } }
public bool Local { get { return local; } set { local = value; } }
public TransformConstraintData (string name) {
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.name = name;
}
override public string ToString () {
return name;
}
}
}