63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
using Spine.SpineWrappers.Attachments;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Spine.SpineWrappers
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{
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public interface ISkeletonClipping
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{
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/// <summary>
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/// 是否正处于裁剪
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/// </summary>
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public bool IsClipping { get; }
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/// <summary>
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/// 裁剪后的顶点数组
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/// </summary>
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public float[] ClippedVertices { get; }
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/// <summary>
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/// 裁剪后的顶点数组 <see cref="ClippedVertices"/> 长度
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/// </summary>
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public int ClippedVerticesLength { get; }
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/// <summary>
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/// 裁剪后的三角形索引数组
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/// </summary>
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public int[] ClippedTriangles { get; }
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/// <summary>
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/// 裁剪后的三角形索引数组 <see cref="ClippedTriangles"/> 长度
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/// </summary>
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public int ClippedTrianglesLength { get; }
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/// <summary>
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/// 裁剪后的 UV 数组
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/// </summary>
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public float[] ClippedUVs { get; }
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/// <summary>
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/// 进行裁剪, 裁剪后的结果通过属性获取
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/// </summary>
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public void ClipTriangles(float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs);
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/// <summary>
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/// 开始裁剪
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/// </summary>
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public void ClipStart(ISlot slot, IClippingAttachment clippingAttachment);
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/// <summary>
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/// 判断输入插槽是否需要结束裁剪并结束裁剪
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/// </summary>
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public void ClipEnd(ISlot slot);
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/// <summary>
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/// 结束裁剪
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/// </summary>
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public void ClipEnd();
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}
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}
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