Create a new --warmup argument to specify the number of warmup loops for physics before export. This allows users to control how many times the animation is pre-processed to stabilize physics.
373 lines
15 KiB
C#
373 lines
15 KiB
C#
using System.Globalization;
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using SFML.Graphics;
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using SFML.System;
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using Spine;
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using Spine.Exporters;
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using SkiaSharp;
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namespace SpineViewerCLI
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{
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public class CLI
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{
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const string USAGE = @"
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usage: SpineViewerCLI.exe [--skel PATH] [--atlas PATH] [--output PATH] [--animation STR] [--skin STR] [--hide-slot STR] [--pma] [--fps INT] [--loop] [--crf INT] [--time FLOAT] [--quality INT] [--width INT] [--height INT] [--centerx INT] [--centery INT] [--zoom FLOAT] [--speed FLOAT] [--color HEX] [--quiet]
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options:
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--skel PATH Path to the .skel file
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--atlas PATH Path to the .atlas file, default searches in the skel file directory
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--output PATH Output file path. Extension determines export type (.mp4, .webm for video; .png, .jpg for frame)
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--animation STR Animation name
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--skin STR Skin name to apply. Can be used multiple times to stack skins.
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--hide-slot STR Slot name to hide. Can be used multiple times.
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--pma Use premultiplied alpha, default false
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--fps INT Frames per second (for video), default 24
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--loop Whether to loop the animation (for video), default false
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--crf INT Constant Rate Factor (for video), from 0 (lossless) to 51 (worst), default 23
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--time FLOAT Time in seconds to export a single frame. Providing this argument forces frame export mode.
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--quality INT Quality for lossy image formats (jpg, webp), from 0 to 100, default 80
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--width INT Output width, default 512
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--height INT Output height, default 512
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--centerx INT Center X offset, default automatically finds bounds
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--centery INT Center Y offset, default automatically finds bounds
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--zoom FLOAT Zoom level, default 1.0
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--speed FLOAT Speed of animation (for video), default 1.0
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--color HEX Background color as a hex RGBA color, default 000000ff (opaque black)
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--quiet Removes console progress log, default false
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--warmup INT Warm Up Physics, default 2 loops before export
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";
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public static void Main(string[] args)
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{
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string? skelPath = null;
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string? atlasPath = null;
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string? output = null;
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string? animation = null;
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var skins = new List<string>();
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var hideSlots = new List<string>();
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bool pma = false;
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uint fps = 24;
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bool loop = false;
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int crf = 23;
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float? time = null;
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int quality = 80;
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uint? width = null;
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uint? height = null;
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int? centerx = null;
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int? centery = null;
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float zoom = 1;
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float speed = 1;
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Color backgroundColor = Color.Black;
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bool quiet = false;
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bool warmup = false;
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int warmUpLoops = 2;
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for (int i = 0; i < args.Length; i++)
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{
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switch (args[i])
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{
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case "--help":
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Console.Write(USAGE);
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Environment.Exit(0);
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break;
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case "--skel":
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skelPath = args[++i];
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break;
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case "--atlas":
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atlasPath = args[++i];
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break;
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case "--output":
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output = args[++i];
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break;
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case "--animation":
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animation = args[++i];
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break;
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case "--skin":
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skins.Add(args[++i]);
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break;
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case "--hide-slot":
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hideSlots.Add(args[++i]);
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break;
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case "--pma":
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pma = true;
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break;
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case "--fps":
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fps = uint.Parse(args[++i]);
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break;
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case "--loop":
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loop = true;
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break;
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case "--crf":
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crf = int.Parse(args[++i]);
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break;
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case "--time":
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time = float.Parse(args[++i]);
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break;
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case "--quality":
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quality = int.Parse(args[++i]);
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break;
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case "--width":
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width = uint.Parse(args[++i]);
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break;
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case "--height":
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height = uint.Parse(args[++i]);
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break;
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case "--centerx":
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centerx = int.Parse(args[++i]);
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break;
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case "--centery":
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centery = int.Parse(args[++i]);
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break;
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case "--zoom":
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zoom = float.Parse(args[++i]);
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break;
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case "--speed":
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speed = float.Parse(args[++i]);
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break;
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case "--color":
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backgroundColor = new Color(uint.Parse(args[++i], NumberStyles.HexNumber));
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break;
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case "--quiet":
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quiet = true;
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break;
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case "--warmup":
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warmUpLoops = int.Parse(args[++i]);
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warmup = true;
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break;
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default:
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Console.Error.WriteLine($"Unknown argument: {args[i]}");
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Environment.Exit(2);
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break;
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}
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}
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if (string.IsNullOrEmpty(skelPath))
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{
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Console.Error.WriteLine("Missing --skel");
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Environment.Exit(2);
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}
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if (string.IsNullOrEmpty(output))
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{
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Console.Error.WriteLine("Missing --output");
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Environment.Exit(2);
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}
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var outputExtension = Path.GetExtension(output).TrimStart('.').ToLowerInvariant();
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var sp = new SpineObject(skelPath, atlasPath);
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sp.UsePma = pma;
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foreach (var skinName in skins)
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{
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if (!sp.SetSkinStatus(skinName, true))
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{
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var availableSkins = string.Join(", ", sp.Data.Skins.Select(s => s.Name));
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Console.Error.WriteLine($"Error: Skin '{skinName}' not found. Available skins: {availableSkins}");
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Environment.Exit(2);
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}
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}
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if (string.IsNullOrEmpty(animation))
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{
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var availableAnimations = string.Join(", ", sp.Data.Animations.Select(a => a.Name));
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Console.Error.WriteLine($"Missing --animation. Available animations for {sp.Name}: {availableAnimations}");
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Environment.Exit(2);
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}
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var trackEntry = sp.AnimationState.SetAnimation(0, animation, loop);
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if (time.HasValue)
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{
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trackEntry.TrackTime = time.Value;
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}
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sp.Update(0);
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if (warmup)
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{
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float delta = 1f / fps;
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for (int i = 0; i < warmUpLoops; i++)
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{
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float t = 0;
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while (t < trackEntry.Animation.Duration)
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{
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sp.Update(delta);
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t += delta;
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}
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}
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}
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foreach (var slotName in hideSlots)
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{
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if (!sp.SetSlotVisible(slotName, false))
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{
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if (!quiet) Console.WriteLine($"Warning: Slot '{slotName}' not found, cannot hide.");
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}
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}
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if (time.HasValue)
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{
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if (TryGetImageFormat(outputExtension, out var imageFormat))
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{
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if (!quiet) Console.WriteLine($"Exporting single frame at {time.Value:F2}s to {output}...");
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FrameExporter exporter;
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if (width is uint w && height is uint h && centerx is int cx && centery is int cy)
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{
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exporter = new FrameExporter(w, h)
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{
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Center = (cx, cy),
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Size = (w / zoom, -h / zoom),
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};
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}
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else
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{
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var frameBounds = GetSpineObjectBounds(sp);
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var bounds = GetFloatRectCanvasBounds(frameBounds, new(width ?? 512, height ?? 512));
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exporter = new FrameExporter(width ?? (uint)Math.Ceiling(bounds.Width), height ?? (uint)Math.Ceiling(bounds.Height))
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{
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Center = bounds.Position + bounds.Size / 2,
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Size = (bounds.Width, -bounds.Height),
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};
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}
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exporter.Format = imageFormat;
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exporter.Quality = quality;
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exporter.BackgroundColor = backgroundColor;
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exporter.Export(output, sp);
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if (!quiet)
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Console.WriteLine("Frame export complete.");
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}
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else
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{
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var validImageExtensions = "png, jpg, jpeg, webp, bmp";
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Console.Error.WriteLine($"Error: --time argument requires a valid image format extension. Supported formats are: {validImageExtensions}.");
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Environment.Exit(2);
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}
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}
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else if (Enum.TryParse<FFmpegVideoExporter.VideoFormat>(outputExtension, true, out var videoFormat))
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{
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FFmpegVideoExporter exporter;
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if (width is uint w && height is uint h && centerx is int cx && centery is int cy)
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{
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exporter = new FFmpegVideoExporter(w, h)
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{
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Center = (cx, cy),
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Size = (w / zoom, -h / zoom),
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};
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}
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else
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{
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var bounds = GetFloatRectCanvasBounds(GetSpineObjectAnimationBounds(sp, fps), new(width ?? 512, height ?? 512));
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exporter = new FFmpegVideoExporter(width ?? (uint)Math.Ceiling(bounds.Width), height ?? (uint)Math.Ceiling(bounds.Height))
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{
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Center = bounds.Position + bounds.Size / 2,
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Size = (bounds.Width, -bounds.Height),
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};
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}
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exporter.Duration = trackEntry.Animation.Duration;
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exporter.Fps = fps;
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exporter.Format = videoFormat;
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exporter.Loop = loop;
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exporter.Crf = crf;
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exporter.Speed = speed;
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exporter.BackgroundColor = backgroundColor;
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if (!quiet)
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exporter.ProgressReporter = (total, done, text) => Console.Write($"\r{text}");
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using var cts = new CancellationTokenSource();
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exporter.Export(output, cts.Token, sp);
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if (!quiet)
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Console.WriteLine("\nVideo export complete.");
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}
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else
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{
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var validVideoExtensions = string.Join(", ", Enum.GetNames(typeof(FFmpegVideoExporter.VideoFormat)));
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var validImageExtensions = "png, jpg, jpeg, webp, bmp";
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Console.Error.WriteLine($"Invalid output extension or missing --time for image export. Supported video formats are: {validVideoExtensions}. Supported image formats (with --time) are: {validImageExtensions}.");
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Environment.Exit(2);
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}
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Environment.Exit(0);
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}
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private static bool TryGetImageFormat(string extension, out SKEncodedImageFormat format)
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{
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switch (extension)
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{
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case "png":
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format = SKEncodedImageFormat.Png;
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return true;
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case "jpg":
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case "jpeg":
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format = SKEncodedImageFormat.Jpeg;
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return true;
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case "webp":
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format = SKEncodedImageFormat.Webp;
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return true;
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case "bmp":
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format = SKEncodedImageFormat.Bmp;
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return true;
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default:
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format = default;
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return false;
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}
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}
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public static SpineObject CopySpineObject(SpineObject sp)
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{
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var spineObject = new SpineObject(sp, true);
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foreach (var tr in sp.AnimationState.IterTracks().Where(t => t is not null))
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{
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var t = spineObject.AnimationState.SetAnimation(tr!.TrackIndex, tr.Animation, tr.Loop);
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}
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spineObject.Update(0);
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return spineObject;
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}
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static FloatRect GetSpineObjectBounds(SpineObject sp)
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{
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sp.Skeleton.GetBounds(out var x, out var y, out var w, out var h);
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return new(x, y, Math.Max(w, 1e-6f), Math.Max(h, 1e-6f));
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}
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static FloatRect FloatRectUnion(FloatRect a, FloatRect b)
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{
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float left = Math.Min(a.Left, b.Left);
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float top = Math.Min(a.Top, b.Top);
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float right = Math.Max(a.Left + a.Width, b.Left + b.Width);
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float bottom = Math.Max(a.Top + a.Height, b.Top + b.Height);
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return new FloatRect(left, top, right - left, bottom - top);
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}
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static FloatRect GetSpineObjectAnimationBounds(SpineObject sp, float fps = 10)
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{
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sp = CopySpineObject(sp);
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var bounds = GetSpineObjectBounds(sp);
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var maxDuration = sp.AnimationState.IterTracks().Select(t => t?.Animation.Duration ?? 0).DefaultIfEmpty(0).Max();
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sp.Update(0);
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for (float tick = 0, delta = 1 / fps; tick < maxDuration; tick += delta)
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{
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bounds = FloatRectUnion(bounds, GetSpineObjectBounds(sp));
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sp.Update(delta);
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}
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return bounds;
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}
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static FloatRect GetFloatRectCanvasBounds(FloatRect rect, Vector2u resolution)
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{
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float sizeW = rect.Width;
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float sizeH = rect.Height;
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float innerW = resolution.X;
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float innerH = resolution.Y;
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var scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH));
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var scaleW = scale * Math.Sign(sizeW);
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var scaleH = scale * Math.Sign(sizeH);
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innerW *= scaleW;
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innerH *= scaleH;
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var x = rect.Left - (innerW - sizeW) / 2;
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var y = rect.Top - (innerH - sizeH) / 2;
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var w = resolution.X * scaleW;
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var h = resolution.Y * scaleH;
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return new(x, y, w, h);
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}
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}
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} |